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This is not a drill, Guardians. Someone among the Nine has heard our prayers. Well, not really, but Bundie did, at least for us who are Hunter mains. Believe it or not, besides the many things already coming to Destiny 2: Renegades, today we got some huge news for the agile Guardians out there, as Hunters are finally getting some much-needed buffs that will forever change the meta of this class.
Hunters Will Get Significant Buffs in Destiny 2: Renegades
In case you missed the announcement, Bungie has released an article talking about many buffs coming to Hunters in Destiny 2: Renegades. And yes, they are pretty great. However, Hunters aren’t the only winners, as other classes also got some tuning. So, without further ado, let’s take a look at those changes. And if you want to take a look at the full article, here’s the link to it.
Hunter Buffs
Solar – Gunslinger
- Golden Gun: Deadshot and Six Shooter (Super)
- Increased damage against non‑boss combatants by 15%.
- Increased damage against boss combatants by 26%.
- Note: This change removes the disparity between boss damage and non-boss damage.
- Golden Gun projectiles now scorch targets (40 stacks base, +10 with increased-stacks fragment).
- When fired inside a Well of Radiance, Golden Gun now counts as Radiant for increased damage.
- Blade Barrage (Super)
- Increased damage against combatants by 39%.
- Proximity Explosive Knife / Weighted Knife / Lightweight Knife / Knife Trick (Melee)
- Increased damage against red-bar enemies by 50%.
- Increased damage against other enemies by 36%.
- Lightweight Knife: Increased crit multiplier from 1.3 to 1.5.
- Acrobat’s Dodge (Class Ability)
- Increased passive energy-regen rate in PvE by 112%.
- Note: Cooldown now matches Gambler’s Dodge. This change allows you to buff your fireteam more often.
- Increased passive energy-regen rate in PvE by 112%.
- Gunpowder Gamble (Aspect)
- Shooting the dynamite in midair now increases damage by 50% (5% in PvP), expands the radius, and creates submunitions.
Void – Nightstalker
- Shadowshot: Deadfall (Super)
- Tether source now attaches to combatants on direct impact.
- Increased Weaken effect from 30% to 35%.
- Shadowshot: Moebius Quiver (Super)
- While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and Bow weapons.
- Note: This puts a bar on your screen that charges as you deal damage. When charged, your final shot (or final two shots with Orpheus Rig) deals significantly increased damage, turning it into one of the highest-damage Supers in the game (227% max).
- Increased base Super duration from 10 seconds to 16 seconds.
- Increased Orpheus Rig duration from 16 seconds to 20 seconds.
- While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and Bow weapons.
- Smoke Bomb (Melee)
- Increased projectile lifetime after sticking to a surface from three seconds to nine seconds.
- Reduced lingering smoke time in PvP from five seconds to two seconds.
- Reduced screen-effect intensity and duration while in enemy smoke.
- Reduced damage against players by 16%.
Arc – Arcstrider
- Storm’s Edge (Super)
- Passive energy regeneration increased by 25%.
- Tempest Strike (Aspect)
- Reduced damage against players by 16%.
Stasis – Revenant
- Shatterdive (Aspect)
- Shattering Stasis crystals or enemies now grants Frost Armor.
- Silence and Squall (Super)
- Increased damage against combatants by 63%.
Strand – Threadrunner
- Widow’s Silk (Aspect)
- Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
- Grapple Tangles created near the ground now rise into the air shortly after creation.
- Grapple Tangle base lifetime increased from 15 seconds to 20 seconds.
- Hitting an enemy with a grapple melee that wasn’t free now creates a Grapple Tangle.
- Silkstrike (Super)
- Increased passive energy regeneration by 11%.
- Increased damage resistance during Super by 13%.
All Hunter Subclasses
- Marksman’s Dodge (Class Ability)
- Increased ammo pickup radius from 10 meters to 15 meters.
- Gambler’s Dodge (Class Ability)
- In PvP only, reduced melee energy gain from 50% to 35%.
Warlock Buffs
Solar – Dawnblade
- Daybreak (Super)
- Increased damage against combatants by 20%.
- Projectiles now Scorch enemies by default.
Void – Voidwalker
- Nova Warp (Super)
- Charging the primary attack now pulls enemies toward the Warlock.
- Increased primary attack damage against combatants by 15%.
- Dark Blink now releases Weakening seekers.
- Nova Bomb: Vortex (Super)
- Now repeatedly pulls enemies toward it during its lifetime.
Arc – Stormcaller
- Stormtrance (Super)
- Increased maximum sustained damage bonus from 50% to 65%.
- Increased landfall Jolt duration from 10 seconds to 16 seconds.
- Chaos Reach (Super)
- Increased damage against combatants by 20%.
- Ionic Sentry (Aspect)
- No longer blinds the user on creation.
- Lightning Surge (Prismatic Aspect Only)
- Reduced damage against players by 16%.
Stasis – Shadebinder
- Winter’s Wrath (Super)
- Increased shatterwave damage against frozen targets by 210%.
- Frostpulse (Class Ability)
- Reduced player freeze radius from 7.5 meters to five meters.
- Now slows players between five meters and eight meters.
Strand – Broodweaver
- Needlestorm (Super)
- Needles now prioritize bosses, minibosses, and Champions over other enemies.
All Warlock Subclasses
- Healing Rift and Empowering Rift (Class Ability)
- Rifts can now be cast while moving (at roughly half-speed).
- Increased Rift radius from 3.75 meters to five meters.
- Empowering Rift
- Increased melee and grenade recharge rate while standing in Empowering Rift by 20%.
- Healing Rift
- In PvP only, reduced healing rate by 10%.
Titan Buffs
Solar – Sunbreaker
- Hammer Throw (Melee)
- Impact damage now increases with range.
Void – Sentinel
- Sentinel Shield (Super)
- Standing behind the shield now periodically reloads all weapons every 2.5 seconds.
- Now grants Void Overshield to allies behind the shield.
- Damage bonus while behind shield reduced from 40% to 25%.
- Blocking attacks now extends Super lifetime.
- Blocking attacks and protecting allies now charges Shield Throw damage.
Arc – Striker
- Fists of Havoc (Super)
- Light attacks now increase the next heavy attack’s damage.
Stasis – Behemoth
- Howl of the Storm (Aspect)
- When used during Super, increases Super energy cost from 5% to 15%.
Strand – Berserker
- Banner of War (Aspect)
- Melee damage bonus against players now scales with stacks instead of always being at full strength.
Beyond the buffs for Hunters, Tirans, and Warlocks in Renegades, many other abilities are getting some tuning in the game, such as the Void Suppressor Grenade no longer suppressing the Guardian or the Lightning Grenade attaching to enemies.
So far, people are excited about these changes, with many already praising Bungie’s direction for Renegades. Furthermore, Hunter mains are over the moon, as it often felt like the class that needed some more work to feel usable in most PvE areas. Now, it seems everyone will be on the same level and ready to tackle The Lawless Frontier.







