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While the initial roster of five classes in Last Epochmight seem limited or stingy, those base classes will open up later on into three other classes. So, make no mistake, there are a total of 15 actual classes in Last Epoch, each with their own skill trees, and each of those classes has their own skills that also come with their own skill trees. That’s a lot of choices you can’t take back (Mastery Class selection is permanent), so we recommend our Last Epoch classes guide.
This way, you can get a good overview of what each Mastery Class does and avoid regretting your permanent choice later on.
Sentinel
The Sentinel is your usual heavily armored martial template among Last Epoch classes and thrives off of Strength or Dexterity stats. While he does have some ranged skills, most of them are melee, including the standard ARPG spin-to-win skill.
Pick him if you prefer familiar warrior weapons and melee playstyles. Below are his varied Mastery Classes.
- Paladin
- Focuses on Fire Damage and healing. It also has a segment for blocking and can be tanky.
- Void Knight
- Void Knight puts more emphasis on offense and leeching. He even gets a bonus if you forego the shield. He’s one of the most unique classes in the game since he can utilize Void Damage and comes with a novel mechanic.
- Forge Guard
- Forge Guard is your go-to for pure Physical Damage which encompasses Bleed. Oddly enough, he also works well as a minion sub-class since he can summon sentient weapons.
Rogue
The Rogue is your versatile glass cannon class that relies on dodging most of the time and fast, hit-and-run tactics. That means they can either be assassins or rangers, depending on the Mastery Class you pick.
- Blade Dancer
- This is your quintessential assassin class, complete with Smoke Bombs and Shurikens, with a specialization on critical chance and damage as well as Physical and Poison.
- Falconer
- The Falconer is even more flexible as it can utilize or specialize in Lightning and Fire in addition to Physical and Poison. It’s the Rogue’s minion sub-class and is reliant on the Falcon.
- Marksman
- Marksman is the ranged archetype for the Rogue, and like the Falconer, it’s also flexible with damage types.
Mage
You’re familiar with this one already. It’s the spellcaster class and aptly focuses on elemental damage types (Fire, Cold, Lightning).
There are nuances to its spellcasting, however, depending on the Mastery Class.
- Sorcerer
- Sorcerer delves even deeper into the elemental damage types and big spells. It has much higher damage this time around.
- Runemaster
- Runemaster is complicated and can create their own spell combinations from a single skill—not exactly recommended for beginners.
- Spellblade
- Spellblade still dabbles into the elemental damage types but with a focus on melee combat and is something you can consider a hybrid class.
Primalist
Essentially a Druid and a Barbarian rolled into one base class, the Primalist is a jack-of-all-trades. He has spells, melee competence, and even tankiness. Check out his Mastery Classes.
- Beastmaster
- This minion sub-class thrives on summoning Raptors, Sabertooths, and even Totems. It’s the whole deadly menagerie and zoo at your disposal.
- Druid
- If you’re into shapeshifters, this is the Mastery Class to pick. Druids can transform into Werewolves and many other pesky and wild creatures.
- Shaman
- The Shaman is the spellcaster who didn’t get admitted to Wizard college. He commands Physical, Cold, and Lightning damage, with nature’s wrath as a theme.
Acolyte
There’s our Necromancer class. She specializes in Necrotic and Poison damage, and she can also weaponize her blood. She’s the dark and edgy spellcaster who uses whatever means necessary to win, even if that includes sacrificing health.
Her Mastery Classes thus reflect that theme.
- Necromancer
- It’s the minion sub-class that puts other minion classes to shame. She summons Skeleton minions with different combat disciplines and can even move on to bigger and badder undead like Wraiths and Abominations.
- Lich
- The Lich, meanwhile, specializes in Necrotic and Poison damage as well as the aforementioned Blood magic and health-to-damage sacrifices.
- Warlock
- Warlock is apparently a damage-over-time sub-class with a cultist theme instead of being a wannabe vampire or a necrophile.