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If you’ve been one to play Magic: The Gathering for very long, you understand that the card game doesn’t update core rules too often. The game is pretty simple, concerning new actions that players can take. In fact, even new players can reliably play a game without some kind of encyclopedic knowledge of what the cards do and what their effects mean. More often than not, a card’s consequence is plainly stated in the text on the card if there is room. Only during rare instances of a specific set of cards do some isolated instances not make sense. However, the wait for some new ways to play is over. Magic: The Gathering has revealed some new card types that haven’t been done in over 15 years.
Magic: The Gathering is a game almost as infamous and heralded as the Wizards of the Coast name itself. Before they owned Dungeons and Dragons, Magic: The Gathering was the company’s biggest money maker. There’s a reason Wizards of the Coast handles the Dungeons and Dragons IP so well, and it’s because Magic: The Gathering‘s success prompted such a good experience with the fighting and fantasy genre. They create intricate lore, structured games, detailed art, and captivating flavor text for each card individually. The result has been a card game that has become the grandpa of all card games. Try to play one, and you find yourself going back to Magic: The Gathering, where such concepts were first introduced.
What Do The New Magic: The Gathering Cards Look Like?
So yeah, suffice it to say that when the BIG card game among card games gets an actual update, that’s news. Magic: The Gathering continuously receives new cards, but not new tactics that could change the game. The card game works in a specific way so that players can strategize around a set of defined rules and tactics. The last time Magic: The Gathering changed on a fundamental level was for Commander Decks in 2011. It quickly became a fan staple and the standardized way to play for many groups.
Now, the new card in the lineup of card types you can use in your Magic: The Gathering deck is called the Battle card. Instead of a creature, this card is more structured like an event. When you play the card, you choose an opponent to essentially spring the event on. During that event, you can choose an opponent to protect the card, making that opponent prone to attack. Once the opponent is defeated, the player exiles it and casts it transformed. When any Battle card enters the battlefield, the player can search through their library for up to two basic land cards and put them on the battlefield before shuffling the deck.
How Will Battle Siege Cards Impact The Game?
This card is invaluable to many long-tried strategies already in play with Magic: The Gathering. I can imagine this will be useful for Blue decks, which rely on having land available for the perfect spell at the right time. This can also be especially useful for specialist decks, such as Red Goblin decks, which rely on quickly setting up and summoning goblins as fast as possible. The same could be said for Dark decks. I don’t see this being very useful for White decks, although I have been proven wrong before.
The great part about the Battle Siege cards is that it brings a whole new bit of dynamic to the battlefield. Not only can it focus on an enemy, but it can help set up a counter for that enemy fairly quickly. Other versions of the Battle card do slightly different things, but the overall idea is still the same. Players can use the Battle card with relative ease.
As for the meta side of things, that aspect remains unresolved. There’s no way to tell how the card will change the game. Well, besides predictions from experienced players. Likely similar to other new releases. Initially, they may be hard to get. As the months progress, the value will rise to a peak and stagnate. As for how it will change the game dynamic as a whole, that is something only consistent players of the game can determine for themselves.