In 2020, it seems that we either love something or despise it with no room for anything in-between. Itโs become the norm pretty much everywhere, including the game industry. Thatโs why I feel so weird talking about this beta for Marvel’s Avengers. That’s because this beta is… good?
What a ringing endorsement!
I know those words donโt seem to carry much weight, especially since everyone seems to have strong opinions on this game, but itโs the best way to describe what I played. Iโll go in-depth more later, but the beta has satisfying visuals, addictive combat, a ton of missions, and a few excellent story moments. On top of that, I have had an absolute blast playing it and I intend to pick up the game when it launches next month.
One of the gameโs main problems, at least from the beta, appears to be a case of wanting to be too much. It aspires to be a multiplayer looter-shooter while also telling a cinematic single-player narrative. It wants each character to feel and play differently, but it also wants each character to fit in with any mission or enemy type. Itโs tugging in so many different directions like a dog playing tug of war. As a result, we have a game that is strong in a lot of ways, but it never excels at anything.
From what was shown in the beta, the central narrative of Marvelโs Avengers looks to be an entertaining ride surrounded with monotonous side missions and a whole lot of repetitive voice lines.
Wow, that came off as really negative. Look, Marvelโs Avengers is going to be a big game. Hell, its beta is massive with over 15+ missions! Not everything is going to be part of an epic story. These sometimes tedious side quests also come with the territory of being a loot-based game. And that’s fine with me. But I can see why some people may not find it enjoyable.
Anyway, the snippets of story we get from the beta primarily follow Ms. Marvel and The Hulk as they try to track down Jarvis and Tony Stank. Iโm sorry, I meant Tony Stark. Bruce Banner plays the role of the grizzled veteran in the superhero game while The Hulk acts as his reluctant mercenary. And Ms. Marvel is the newbie reacting to everything with the same enthusiasm as if she just won the lottery.
Iโm getting a little ahead of myself here because thatโs not where we start the beta. Instead, we are plopped right into the A-Day footage weโve seen at least a dozen times.
The A-Day introduction sets out to introduce us to our heroes and the storyโs general conflict that sends our heroes underground. While it does that with efficiency, the mission has some significant issues from a gameplay standpoint.
A-Day is essentially a giant trainwreck of QTE moments, a lackluster boss battle, and an overabundance of information to absorb with us playing as each Avenger. It doesnโt help as a tutorial to any character because we donโt get the time to really learn anything before the game puts us in the shoes of the next Avenger.
Safe to say, I was not a fan of the beta following its introduction. It doesnโt help that Square Enix forced me to link my account, which took me over an hour to do because their website kept crashing (PSA: If anyone is going to play the open beta on the 21st, be sure to link your account beforehand to avoid that issue).
Luckily, my thoughts begin to shift when Marvelโs Avengers slows down. Now, the focus is on Bruce and Kamala in their search for Jarvis and later, Tony. As soon as the beta does this, itโs an instant breath of fresh air. Itโs also where I finally started to see personality in these characters.
At first, I was hesitant to buy-in to Kamala Khan as the de facto main character of this game. With Marvel’s entire roster to play with, I found her to be a strange pick to round out the core Marvelโs Avengers roster.
So far, I couldnโt have been more wrong as her eager personality provides a semi-fresh perspective on the typical superhero stories we typically see. Itโs amusing to see Kamala fangirl over these iconic heroes, and it reminds me a lot of how the MCU initially handled Spider-Man. Bruce Bannerโs subtle but turbulent relationship with his own Mr. Hyde is exciting as well. So, I canโt wait to see how the story unfolds. At least for those three characters.
Combat-wise, Marvelโs Avengers succeeds at making nearly every fight enthralling whether you are causing havoc as The Hulk or shooting from a distance as Iron Man. Each character has a different move-set, skill tree, animations, and other cosmetics to unlock.
One complaint I noticed online was that Marvelโs Avengers is a button-mashing game. Well, yeah. Just like Rocksteadyโs Arkham games or Insomniacโs Spider-Man, Marvelโs Avengers adopts the same basic combat style for each of its characters to drum up combos. Every character has a light attack, a heavy attack, a ranged attack, a special R2/RT ability, and a dodge.
Itโs outside of that basic outline where you start those variations in gameplay. But I still think the gameplay could be a little more diverse.
Donโt get me wrong; the heroes have a unique playstyle opposed to their fellow Avengers. For example, The Hulk plays as an unstoppable tank with brute strength while Black Widow uses her agility and swift hand-to-hand combat skills to get the job done.
Thereโs just something about the core gameplay where each Avenger plays a little too similar to one another. To be fair, this may not even be a problem at launch since we know that the full game will have three skill trees to level up. Those skills will supposedly help tailor each character to your personal playstyle. But I can only judge whatโs in the beta, hence why I mentioned it here.
Moving on to the gear and progression systems. So far, itโs a mixed bag. I love the idea of meshing The Avengers with Destiny, and it could be what keeps the game living years after release. Itโs just unfortunate that you donโt see the gear you equip. Therefore, you never genuinely feel like youโve earned something spectacular. A lot of the fun of loot-based games, at least in my experience, comes from showing off the legendary gear you’ve spent hours grinding to obtain. Plus, I have yet to find any gear worth keeping. Again, it’s a beta but finding satisfying loot is kind of the point of a loot-based game.
Taking cues from Fortnite and Warzone, Marvel’s Avengers also has a battle pass system for every hero called Challenge Cards. There, you can earn new costumes, nameplates, and resources by leveling up your characters. It’s actually a pretty cool idea that I didn’t see coming going into the beta. Unless there is a premium version of the Challenge Card system that includes gameplay enhancements, I can’t see this becoming a significant issue for the game.
Letโs end this impressions article talking about the gameโs controversial graphics. People have been critiquing Marvelโs Avengers and its visuals ever since the gameโs announcement. While they arenโt in the same stratosphere of truly breathtaking titles like Ghost of Tsushima or Red Dead Redemption 2, the graphics in this beta are a drastic improvement from the character models to the sometimes destructible environments. It’s definitely a step up from the game’s initial reveal back at E3 2019.
Verdict: The beta for Marvelโs Avengers is… alright. That seems like a cause for concern, but itโs actually quite the opposite considering this game is supposedly cemented as the second-coming of Anthem. Marvelโs Avengers isnโt amazing (yet). But this game is nowhere near the catastrophic failure it was made out to be. Instead, it’s a fun game that could be great as long as Crystal Dynamics continues to listen to feedback. It’s a blast to play, whether you’re going into missions solo or with a group of friends. And that’s why the game works so well. Luckily, the open beta for the game launches on August 21st. So be sure to try it out for yourself!