Metroid released on August 6 thirty years ago, and series composer Hirokazu Tanaka has prepared a special commemoration for fans of Samus’s escapades. He looks back on the first game and the unique circumstances surrounding the game’s audio design.
“Around the time of the original release, I never got the impression the game was especially popular. However, as time passed and the internet came around, I became aware of how popular it was, especially overseas. The music in Metroid, I feel personally, was very different to the music in other games of the time; the sense of an individualistic sound design is very strong. I received some criticism – about the lack of melody, or how dark it sounded, but I felt I adhered to the tone of the game’s story as I composed.
The fact that a piece of music containing only three notes has remained with everyone for so long is really surprising to me. I think it’s because that even before the music was in place, the game world of Metroid was fascinating. I have a lot of respect for the development staff from back then. Knowing that even after thirty years the game is still supported by all sorts of people from around the world is a continuing source of courage for me as I continue to compose music, and gives me the confidence to believe in my own abilities, and push me forward.
From the bottom of my heart, I want to thank all the fans. The Metroid series continues to this day. I hope you will all continue to enjoy playing it.”
Naturally, it wouldn’t be an anniversary celebration of the composer without a musical score to accompany. Keep checking out The Nerd Stash for more gaming news, and enjoy the masterpiece of ambience and wonder that is Metroid’s music.
Matt Eschbach is a PC, Mac and Android indie game developer and fiction writer. His works have won multiple monetary awards from various contests. Graduating college in 2012 with a major in Game Design, Matt spends his time making stuff up and then building it. His favorite hobby… is sleeping.