Hopping Skewers is the latest addition to the Canteen system in the Monster Hunter Rise: Sunbreak expansion that gives a unique twist on how the Dango Skill works. If you’re still wondering about how to utilize the Hopping Skewers system, don’t fret, we’ll explain this new Canteen mechanics the best we can in this Monster Hunter Rise: Sunbreak guide.
Hopping Skewers Mechanics in Monster Hunter Rise: Sunbreak Explained
When picking Dango in the Canteen, press the Tab key or the – button on the Joy-Con to change between Normal and Hopping Skewers. Simply put, activating Hopping Skewers will affect the Skill Levels (how effective the Skills are going to be) as well as the Activation Chance (will the Skill’s effect trigger after you eat the Dango) of the Dango Skills. The Skill effectiveness varies between Levels 1 to 4, with Level 1 being the lowest and Level 4 the highest. The changes are also fixed depending on the order of the Dango you pick:
- The first Dango will always be buffed to Level 4, but its Activation Chance is reduced by -20%.
- The second Dango gets buffed to Level 3, but its Activation Chance is reduced by -10%.
- And the last Dango gets debuffed to Level 1 but gets increased 10% Activation Chances.
Let’s take an example from the picture above; say that I want to eat for Money Maker (adds extra Zenny rewards), Bombardier (buffs Gunlance shelling and Sticky Ammo), and Weakener (limits how much HP the monsters spawn with). When I’m not using the Hopping Skewers, these are the base/Normal Skewers stats of each Dango Skills:
- Dango Money Maker:
- Lv 2: Increases the Zenny rewards after a Quest.
- Chance: 90%. Skill will almost always get activated after you eat the Dango.
- Dango Bombardier:
- Lv 2: Increases Gunlance shelling and Sticky Ammo damage.
- Chance: 50%. You may or may not get this Skill after eating the Dango.
- Dango Weakener:
- Lv 2: Monsters might be weaker than normal.
- Chance: 90%. Skill will almost always get activated after you eat the Dango.
However, when Hopping Skewers is used, the levels of Money Maker and Bombardier are increased, giving you (even) more money at the end of the Quest and extra Gunlance shelling damages. But on the other hand, as you can see, Weakener drops down to Level 1, which means the monsters’ HP debuff won’t be as effective as you’d hope.
- Dango Money Maker:
- Lv 4 (+2): Greatly increases the Zenny rewards after a Quest.
- Chance: 70% (-20%). Skill has lower chances to get activated after you eat the Dango.
- Dango Bombardier:
- Lv 3 (+1): Gives additional buffs to Gunlance shelling and Sticky Ammo damage.
- Chance: 40% (-10%). You may or may not get this Skill after eating the Dango.
- Dango Weakener:
- Lv 2: Monsters might be weaker than normal.
- Chance: 100% (+10%). Skill will always get activated after you eat the Dango (Note: For Weakener, there’s still an RNG that dictates how much HP debuff the monsters will get when you start the Quest).
Of course, you can increase the Activation Chances again by using Dango Tickets, just like when you’re eating Normal Dango in the base game. That’s why farming Dango Tickets is still important even after you sail into Elgado Outpost in Monster Hunter Rise: Sunbreak. Before eating the Hopping Skewer Dango, you can also check the description of each level by opening the Skill Details menu via the CTRL key or pressing the Right Stick on the controller of your choice.
Both Normal and Hopping Skewers in Monster Hunter Rise: Sunbreak has their pros and cons. Normal Skewers Dango has consistent Activation Chance, but the Skills will always stay at the moderate Level 2, while with the Hopping Skewers, you can prioritize which Skills get 100% Activation Chances and which one gets higher Dango Skill Levels.
Related:
Monster Hunter Rise: Sunbreak – Citadel Sub-Camp Location
Monster Hunter Rise: Sunbreak is available on PC and Nintendo Switch.