Monster Hunter Wilds is a mountain. You can scale it solo, but it’s easier with friends. Capcom already gave us the Palico, Seikret, and SoS Flare, but extra help can’t hurt. Co-op makes hunting much easier by letting someone else draw aggro or handle DPS. Sometimes it’s nice to just summon some friends and vibe for a while, maybe with some fishing on the side. Chasing your next weapon or armor set is great, but way more is possible with friends. Co-op can get complicated, but we’re here to break it all down. Here’s how multiplayer works in Monster Hunter Wilds.
Co-Op Hunting in MHW
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Playing solo is a blast, but great multiplayer is part of what makes Wilds a hunter’s dream. There are a few ways to play co-op, some easier than others. Private Lobbies are arguably the easiest. Just start a Private Lobby, invite some friends, and you’re done.
While that works with smaller groups, larger groups may prefer to play as a Squad. That’s because anyone on the Squad can join the lobby at any time. To unlock Squad Lobbies, you’ll first need to progress through the main story, however. The last way to play multiplayer in Monster Hunter Wilds is by using the Environment Link system to enter a shared world. Here’s how you do it:
- Create a Link Party (you can invite from your Squad if you have one)
- Send an Environmental Link invitation to do seamless co-op
- Seamless co-op places everyone in the same world
- Everyone is on the host’s world state (their story progress, unlocked areas, etc.)
Another big advantage of Environment Link is that players can start quests simply by engaging a monster in the open world. All materials are also instanced, so everyone can grab the same ingredient. No stealing flowers like in Genshin, thankfully!