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Mount and Blade 2: Bannerlord 1.1.1 Update Patch Notes

The highly anticipated 1.1.1 update for Mount and Blade 2: Bannerlord has finally arrived, bringing many changes and fixes to enhance the gameplay. As with…

Tunahan KarakisBy Tunahan KarakisMarch 11, 20233 Mins Read
This article is over 2 years old and may contain outdated information.

The highly anticipated 1.1.1 update for Mount and Blade 2: Bannerlord has finally arrived, bringing many changes and fixes to enhance the gameplay. As with previous updates, players can expect an improved and more enjoyable game thanks to the latest patch. Be sure to download and install the update to take advantage of all the latest improvements. Check out the complete list of changes and fixes in the Mount and Blade 2: Bannerlord 1.1.1 update patch notes below.

Mount and Blade 2: Bannerlord 1.1.1 Update Patch Notes

Mount and Blade 2: Bannerlord 1.1.1 Update Patch Notes

Singleplayer

Crashes

  • Fixed a crash that occurred when ending missions.
  • Fixed a crash that occurred after occupying an alley.
  • Fixed a crash that occurred while loading a saved game.

Modding

  • Fixed a crash that occurred when generating terrain.
  • Fixed a crash that occurred when auto-generating the navmesh using the “Generate Grids” button.

If you missed the previous version, you could check out its patch notes below.

PATCH NOTES (2.063)

  • Restore some story NPC heights
  • Another attempt to init tourney practice right
  • Keep those killed in the holmgang dead
  • Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms.
  • Include non-companion lords in appropriate adventurer behavior
  • Have script_change_troop_faction handle non-kingdom faction properly
  • Use a defection process to place adventurer lords of defeated factions in new factions
  • Distinguish unconfirmed defectors to player and limit their spawn in the player’s court
  • Defecting lords yield intel on their old faction when accepted by the player
  • Defecting lords do not defect immediately when rejected by player at the player’s court
  • Add a tracker for the last faction to properly distinguish that from the original faction
  • For initiating defections, use the same function that counts disgruntled lords
  • Make liege relation more of a consideration for defection
  • Prohibit defections to factions from which lord will immediately defect
  • Lords that have nowhere to defect are removed from the game
  • Use script_indict_lord_for_treason for quest incriminate loyal commander
  • Redo caravan design to raise the cap to a level appropriate for when only two factions left
  • Prevent escaped defeated faction lords from forming parties until recruited into a new kingdom
  • Balance relation impacts of enfoefment
  • Corrections in Spanish and German localization files

Mount and Blade 2: Bannerlord and the 1.1.1 update are out now for PS4, PS5, PC, Xbox One, and Xbox Series X|S. For more on today’s latest Mount and Blade 2: Bannerlord 1.1.1 update head to the developer’s official site.

Related Topics
Mount and Blade 2: Bannerlord Patch Notes
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Tunahan Karakis
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