NBA 2K Gameplay Director Mike Wang writes:
“For the adaptive triggers, we opted to use them to convey energy/fatigue. As you move around the court, you’ll feel more and more resistance on the Sprint trigger as your player’s energy drains. We also use adaptive resistance in the post game.”
The report further explains how a player’s postgame attributes will affect resistance on the PlayStation 5’s adaptive triggers. Using a bigger player, such as a prime Shaquille O’Neal, will give you no trouble in pulling L2. If you choose to use Rajon Rondo, however, you’ll find yourself having to push harder.
Wang also wrote about how the dribbling movement will be more accurate. This could prevent issues such as a player taking unwanted turns or actions. It is also said that player speeds will be more reflective of real life, meaning that “bigs [will] move like bigs, and guards [will] move like guards.”
According to the report, the unintentional sliding of the player models will be improved in NBA 2K21: “Players can now take procedural steps instead of sliding their feet when they need to make micro-adjustments.” This can potentially make moves that take more finesse easier to pull off. Perhaps this means there will be no more accidental turnovers… or excuses?
The PlayStation 5’s Reveal Event earlier this June revealed a sweat-drenched Zion Williams practicing in an empty court. The teaser trailer made perspiration the main focus in order to show the potential graphical advancements in NBA 2K21.
With the DualSense’s adaptive triggers and the improved graphics, it would seem that the 2k games are inching closer to looking (and somewhat feeling) like a real basketball game.
How do you feel about sports games becoming more realistic? Which of the new features excite you the most in NBA 2K21? Let us know in the comments!