The bullet-hell genre has not exactly found a comfortable footing in the first person shooter realm. It seems since the days of the Turbo Graphics 16 that it is a video game style firmly rooted in the 2-D side scrolling category of titles. Terrible Posture Games seems to want to change this paradigm, first with 2014’s Tower of Guns and now with the newly announced Mothergunship.
The introduction to Mothergunship came via an announcement trailer that features plenty of the ballistics that gamers will have to deke, jump over and avoid via in-world obstacles. What makes the game unique, and part of the developer’s pedigree is the sheer number of bullets and missiles to be avoided in Mothergunship.
The game features procedurally generated levels whereby each level’s goal is to fight an alien horde from the inside of their spaceship. The trick is the game throws wall after wall of bullets at you, the levels are littered with hazards, and mammoth bosses await you at the end of each ship” according to Petr Ciesarik of Grip Digital. Bullets as thick as a mosquito swarm and giant crazy robot alien bosses are not the only things that make Mothergunship a little different than your traditional FPS.
Mothergunship also features an incredibly deep weapon customization and crafting ability. As Ciesarik explains, ” It doesn’t involve finding components and recipes like a lot of crafting mechanics in games. In Mothergunship, crafting is a fast and fun process — a bit more like playing with building blocks. Throughout your adventures, you find a variety of pieces: barrels, splitter parts, special “cap” pieces, etc. You can combine these pieces in any way you like, grafting barrels all over the place and building up a gun with the stats you want.” Examples of incredible weaponry to be had include, “twelve-barrel lightning guns” and “shotguns that fire rockets”. Mothergunship releases later this year and will be available on Xbox One, PS4, and PC.
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