Update 2.1.0.30 has been released for Night of the Dead, and here are the patch notes showing the changes. Many changes are included in the new patch, such as overhauling the overall system of the vehicles. Of course, it is not only limited to these but also brings many more things. That’s why we recommend installing the latest version for the recent changes. Check out the Night of the Dead 2.1.0.30 update patch notes below.
Patch Notes for the Night of the Dead 2.1.0.30 Update
Vehicle
- The overall system of vehicles has been reworked.
- The driving experience of the vehicle has been improved.
The vehicle has been improved to better climb steep slopes. - Air-Control features have been added.
- The interaction for Lift-Up has been improved.
- It was impossible to lift the vehicle if there was a rider on it.
- If a vehicle or a building constructed on a vehicle crash with some of the loot objects, the loot objects will be destroyed.
- Effects according to the durability of the vehicle have been added.
- Vehicle or buildings constructed on top of vehicles do not collide with items.
- The function for moving vehicle seats has been removed.
Game Systems
- The crosshair system has been reworked.
- The crosshair is displayed for 5 seconds when attacking melee attacks.
- The crosshair for ranged weapons is always displayed.
- Attack feedback has been added.
- Hit(red dot), Critical Hit(diamond), Headshot(triangle).
- Hotkeys have been added to some UI buttons.
- The limit for the number of repetitions in crafting has been increased to 999, and the Max/Min buttons have been added.
- Building construction judgment has been modified and reinforced. -> Buildings are built more easily when they overlap.
- A warning popup is displayed when special characters are entered during game save.
- Coils equipped are displayed in the character information window.
- A message is displayed if the farm cannot be upgraded.
- Key assignments that are ‘None’ are now assigned to the default key.
- The animation for when zombies are hit or dead has been modified.
- The game settings on the official server will be changed.
- The voice chat function has been removed.
Optimization
The following optimizations have been progressed
- Zombie Optimization
- World Optimization
Bug Fixed
- Fixed that clients could not cancel the rest interaction.
- Fixed that clients could consume food during the rest of the interaction.
- Fixed that the initial starting position was not saved in PVE games.
- Fixed that repaired equipment still remained in the UI.
- Fixed that connections were possible even when the limit distance of the wire connection was exceeded.
- Fixed that some stats were not being applied.
noise reduction(Suppressor), ranged weapon reload speed, headshot damage increase, and element enhancement. - Fixed that the research for completion speed was not being applied in some interactions.
- Fixed that effects caused by zombies were not removed and persisted.
- Fixed that items fell under the ground when clients connected.
- Fixed that the wave music did not turn off on dedicated servers.
- Fixed that entry was possible even when the vehicle was obstructed.
- Fixed that the building constructed on top of the vehicle was separated.
- Fixed that tools with a durability of 0 were still usable.
- Fixed that animals kept regenerating.
- Fixed that players were unable to connect to the game in multiplayer.
- Fixed that item information(such as durability) could not be loaded when logging into the game.
- Fixed some sound bugs.
- Fixed some crashes.
The latest Night of the Dead update includes the above changes. As a reminder of what was fixed in the game’s previous patch, you can check out the 2.0.10.1 update details here.
Update 2.1.0.30 for Night of the Dead is available for Microsoft Windows.