Cat Play Studio isn’t playing with lives with No One Survived update 0.0.4.5. Any construction toward established shelters, armored bases, and hideaway homes must be put on hold. No One Survived continues its zombie-killing sandbox action with update 0.0.4.5 for the beta run in No One Survived. It comes with some new features to improve player gameplay and flexibility and several fixes that wipe away some issues. The zombie apocalypse has no end here; update 0.0.4.5 proves that as Steam, players proceed to fight, build, and assemble.
Below is the changelog for the No One Survived 0.0.4.5 update. The official link will lead you to other announcements from Cat Play Studio, along with previous patch notes for reference.
No One Survived 0.0.4.5 Beta Branch Update Notes
New Content
- Special infected individuals may now appear in the Corpse Tide attack, and more special infected individuals will appear after the 20th day.
- Add automatic replenishment of combustion bottles and grenades
- New automatic running button, default=+button
- New option to enable or disable special infected individuals when creating a game (By setting SpecialZombie=True on the server)
- Added arrows that will be recycled on animals after being skinned
Balance Adjustment
- Reduce the health of zombie dogs
- Reduce the recoil of M249 and Gatlin
- Accelerate M249 ammunition replacement time
- Weakens the damage of rotating blades
- Weakening Blood Corpse Damage
- Weakens the health of fat zombies
Bug Fixes
- Fixed an error where the zombie maps of miners and police officers would turn black in the shadows
- Fix the error of Gatling’s ejection
- Fix that picking up zombies will not recycle spears
A variety of adjustments are now in play for No One Survived with update 0.0.4.5. Be sure to restart your Steam clients as you look through your recent queue for installations.
Much like No One Survived here, we have other updates for your favorite games that you can check out!