Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Game Features»Once Human Plays It Too Safe With Its Open World

Once Human Plays It Too Safe With Its Open World

New Normal, too normal

Patrick ArmstrongBy Patrick ArmstrongJuly 22, 20243 Mins Read
A player stands with their back turned, weapons visible, in Once Human
Image Source: Starry Studio via The Nerd Stash

Skip To...

  • The New Weird Gets Too Normal
  • Once Human, Dead Spaces, and Open World Design

Open-world games make a promise: you can go anywhere, more or less. Freed from the chains of linear storytelling, you can tackle content in whatever order you want. Level scaling, narrative design, and POI placement are just a few considerations. You can fight the Tree Sentinal as soon as you enter Limgrave or ignore it until you’re stronger. The open world of Once Human often struggles with this reality. It’s an MMO, survival game, PvP shooter, New Weird monsterfest, and more, but these elements often chafe against one another. The more I explore, the less comfortable Once Human seems with its open world. One reason? Starry Studio is playing it too safe.

The New Weird Gets Too Normal

A deer grazes in the open world of Once Human
Image Source: Starry Studio via The Nerd Stash

In Once Human, tech giant Rosetta battles organizations like Furugaku Gumi for resources and control. Beyonders like Mary watch and plan. There’s aluminum to farm and Stardust anomalies to investigate. There’s a walking bus monster that you can knock down and climb inside before looting the crate in its hollow gut. The game has a story to chew on as well, though it’s undercooked and doughy. Once Human has ambitions that would please a Lannister, but its open world struggles to make things compelling.

Related:

How To Get the Agent Set for the Best Sniper Build in Once Human

Consider the four-legged monster bus. It’s one of the coolest ideas here, yet it’s reduced to a walking loot crate. The game admires the New Weird from a distance, but it fails to understand or embody that genre. Compare it to the stories of China MiĆ©ville and Jeff VanderMeer, and you can see what’s wrong with Once Human‘s open world. New Weird stories push our expectations, taking the audience on a journey into unforeseen places. An MMO with Once Human‘s monetization model can’t take those risks. Starry Studio allows the monster bus only when it’s filtered through the lens of in-game profit.

Once Human, Dead Spaces, and Open World Design

The player walks through a marsh, gun raised, in Once Human
Image Source: Starry Studio via The Nerd Stash

Building and automating your base gives you some incentive to explore, but that exploration reveals another problem with the open world in Once Human: emptiness. If you’ve ever played Red Dead Redemption 2, Starfield, or No Man’s Sky, you’ll understand the problem. The bigger the world, the harder to imbue it with life. There’s beauty in the crags and cactuses of the Blackheart Region, but it all feels dead. I watch the deer in Iron River flee through the undergrowth, and I feel nothing. The New Weird is present in name only. The innovation’s been vacuumed out.

There are too many dead spaces in Once Human, too much sterile terrain, and too few systems that interact. No Man’s Sky proves that all of these problems are solvable with a devoted team (and adequate time and budget). If Starry Studio manages to plug the holes in its leaking MMO so players can sail as they deserve to, I’ll eat Rennala’s hat. I’ve enjoyed tackling White Cliff. I’ve enjoyed looting endless crates. That said, if a fire elemental told me its dream was to become an Olympic swimmer, I’d call that battle uphill.

Related Topics
Once Human Starry Studio
Share. Facebook Twitter LinkedIn Reddit Email
Patrick Armstrong
  • Website

Artist and writer with a lifelong love of video games. Their favorite games include Dead by Daylight, Meet Your Maker, and Project Zomboid.

SUGGESTED READS

Kaiju No 8 The Game Release Date
Game News

Kaiju No. 8 THE GAME Is Out and Brings an Anime Tie-In

Sonic Racing CrossWorlds: Best Gadgets and Tier List
Game Guides

Sonic Racing CrossWorlds: Best Gadgets and Tier List That Will Make You Go Fast

Honkai Nexus Anima Reveal
Game News

HoYoverse Unveils Honkai: Nexus Anima and Announces Its First Closed Beta

PlayStation 6 Dockable Handheld Leak Raises 2 Big Questions About Sony's Next Move
Features

PlayStation 6 Dockable Handheld Leak Raises 2 Big Questions About Sony’s Next Move

Ghost of Yotei Goes Gold
Game News

Ghost of Yotei Has Finally Gone Gold, Cementing Its October Launch Date

Ghost of Yotei Legends Game Mode
Game News

Ghost of Yotei Players Will Get One of the Most Unique Multiplayer Modes for Free

Trending

Angry Texas Mom Catches Husband Cheating With a Coworker At Their House ‘Same table, same homewrecker, same lies’

florida pride rainbow crosswalk war

Florida Rainbow Crosswalk War Becomes Whack-a-Mole for Cops After People Realize ‘There’s More Crosswalks than Police’

New York Flex Drivers Caught Cheating by Hiding Phones in Trees

‘Immigrant’ New York Flex Drivers Caught Cheating by Hiding Phones in Trees: ‘They Can’t Even Speak English’

A picture of the Florida White man.

Deranged Florida White Man Gets Fired For Making Racist Remarks Toward Asian Couple: ā€˜At His Big Age’

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.