Update 384.210 for August 10 for Remnant 2 has been released, and the patch notes include performance improvements, difficulty adjustments, quality-of-life changes, and some balancing. The most notable balance change has to be the buff to armors and dodges. This should make the soul-crushing game a bit easier and dodges more reliable. Other than that, the update brings a ton of bug fixes across the board. Here is the complete list of patch notes for the August 10 update for Remnant 2:
Remnant 2 Update 384.210 For August 10 Patch Notes
Performance and Crashes
- Ongoing optimizations to improve overall performance.
- Fixed multiple reported crash bugs.
- Potential fix for “GameThread timed out waiting for RenderThread” crash.
- Out Of Memory when Loading (Intel 13th generation CPUs)
- If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility and lowering your “Performance Core Ratio” from 55x to 54x.
Achievements & Difficulty Rewards
- Retroactively fixed several achievements that weren’t tracked correctly.
- Retroactively fixed as many difficulty-based rewards as possible.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
Quality of Life
- Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), they will then sell them for all future characters. If you can start with it, Wallace will sell it.
- Reduced the requirement to obtain the Revivalist Trait. Also included Very Good Boy.
- Updated Nimue, Bedel (Old Vaunnt), N’Erud Vending Machine, and Blood Altar to properly keep their items in stock.
- Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.
- Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3-player COOP, all players will now take 10% less damage (5% less per player).
- Increased the chance that Cass spawns her special rewards.
- Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.
- Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.
Balance
General
- Reduced Vicious enemy affix from 33% to 15%.
- Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.
- Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.
- Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.
- Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).
Armor
- Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
- Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
- Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
- Increased Light Armor Evade Invulnerability by 2 frames.
- Increased Medium Armor Evade Invulnerability by 1 frame.
- Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.
- Armor Evade Value and Stamina Penalty Reference:
- – Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
- – Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
- – Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
- – Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.
Archetypes
- Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.
- Increased Challenger’s Intimidating Presence Range from 10m to 15m.
Gear / Items
- Increased Restriction Cord Damage Reduction from 10% to 15%.
- Increased Guardian’s Ring range from 10m to 15m.
- Enabled Mist Step Neutral Backdash attack.
Enemies
- Adjusted downtime and overall combat flow for Annihilation.
- Adjusted Annihilation Mine behavior on Survivor difficulty.
Remnant 2 Update 384.210 Patch Notes – Bug Fixes
Progression & Rewards
- Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
- Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
- Progression Blocker: Fixed an issue where Annihilation would be stuck between the first and second phases of the fight due to an improper Plasma Cutter interaction.
- Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle. The Oracle would not interact with the player.
- Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside the door.
- Progression Blocker: Fixed issue where Liquid Escape could be lost.
Archetypes
- Fixed issue with Summoner’s Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
- Fixed the issue with Handler’s Very Good Boy not waking the sleeping Huntress when attacking.
- Fixed Medic’s Redemption cooldown for clients.
- Engineer kills via Turret now grant Experience.
- Removed Controller Rumble when Summoner Minions move near the player.
Gear / Items
- Fixed an issue with Aphelion causing it to do drastically reduced damage.
- Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and the player getting stuck in World Stone as a client.
- Fixed Death’s Embrace effects remaining after exiting the main menu and returning to the game.
- Fixed Spore Shot Mod’s slow effects lasting indefinitely.
- Fixed Enigma’s Chain Lightning chaining through walls and floors.
- Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resistance.
- Fixed Dark Fluid buff values being inconsistent for clients.
- Fixed Faerie Needle buff icon displaying values incorrectly for clients.
- Fixed Bulletweaver buff icon displaying values incorrectly for clients.
- Fixed issue with Dran Scavenger Ring not correctly working for clients.
- Fixed Energized Neck Coil so as to not trigger from ally status applications.
- Fixed the issue where consuming Processed Koara while its effect was already active was not resetting the timer.
- Fixed the issue where consuming Ambit Ember while its effect was already active was not resetting the timer.
- Fixed the issue where Eulogy Mod was damaging the player when activated too close to enemies. Also, returning bolts no longer damage allies.
- Added description and lore for Ghost Shell.
Enemies
- Fixed various hitboxes for Enemy AOE attacks.
- Fixed Annihilation Insta-killing clients with bad connections on transition to second phase.
- Fixed an issue with Cancer’s Root attack ignoring Damage Reduction.
- Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
- Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
- Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
- Fixed an issue preventing Venom’s Staves from being destroyed by AOEs/Explosives.
- Fixed an issue preventing some enemy affixes from activating properly on Venom.
- Fixed various Labyrinth Enemies from not attacking during the maze section.
- Fixed Bane Aberration from warping players out of the arena with Displacer.
Misc Fixes
- Fixed an issue with the icon above doors on the map being too small.
- Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
- Fixed Chimney obstructions not resetting for clients on world reset.
- Fixed various out-of-world or stuck locations in Losomn Dran city.
- Fixed text getting cut off on 16:10 ratio resolutions as well as other non-16:9 based resolutions.
- Fixed the issue where Huntress Boss Music volume was not controllable by the Music slider in the settings menu.
- Fixed an issue where Jester cards were not correctly showing up for clients.
- Fixed the issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack the player.
For more information on future updates and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like Overwatch 2 and Fortnite.
Remnant 2 is available on PlayStation 5,