In case you haven’t heard, the next chapter in gaming history is looming. By the end of 2015 we should be seeing the first Virtual Reality headsets come to market, but there’s still many questions that surround these revolutionary devices. One of the many questions that surrounds VR is whether or not it will only be convenient for certain genres of games, and how will Virtual Reality fit into everyday life?
It just doesn’t make sense for all games to require the players to stand-that’s an accident waiting to happen. It’d be nice to kick back in the safety of a desk chair, feeling the effects of the Virtual Reality headset strapped to your dome. This isn’t really possible with the current state of VR; how would you feel the desired motions or movements that were created by the developers? Roto has these issues in mind.
The purpose of Roto is to allow users to feel the precise effects that they’re meant to feel. All of the manufactures dipping into the Virtual Reality world have one thing in mind: getting their headsets into as many homes as possible. Although these devices will make waves in the gaming world, they’re also going to significantly increase the immersion of standard cinema and various other forms of media. But gamers and movie goers generally sit down while partaking in these practices.
This game changing seat looks to accommodate those forms of media where it just isn’t plausible to remain on your feet. Common gaming genres such as racing and first person shooters feel natural if seated. Roto makes it possible for you to experience breakneck speeds and turns like never before or the trembling effects of taking fire from an enemy’s weapon.
One of the key features of the platform is its wiring: they’ve patented a mechanism that completely allows the wiring, encasing and all, to revolve with the chair rather than twisting around the body of the wearer. This feature promises that the users will never feel actual resistance from the headset, meaning you can make entire rotations without ever tripping over your Oculus’s tail.
Many users of Virtual Reality headsets have claimed difficulty in fighting the urge to physically move in the augmented world. Without Roto, headset users would have to designate an entire room to their headset in order to experience the full effects of VR. One has the potential to only designate a corner of a room to Virtual Reality, never wondering if they’re getting the most out of VR or not.
Roto will give all whom own it more precise control in the virtual world. Users turn their feet on a dial-like mechanism to rotate themselves, rather than the censors in the headset, thus allowing more precise control versus sporadic head movement. This mechanism generates control rather than the eyes or controller, leaving right joysticks to gather dust.
The only perceivable downside to the Roto is the fact that its production is not guaranteed. They’ve opted for the kickstarter program, meaning the product will only be able to take the next step in production if they generate enough money by April 16, 2015. Please consider checking into what Roto is offering its backers; this could very well be one of the greatest inventions in modern gaming.