Facepunch Studios and Double Eleven have launched a new update for Rust, and here’s the complete list of changes and fixes added with this patch. The game has been around since 2018 and still receives updates that enhance the game’s joy. Although the latest version is not extensive, the devs recommend it for solid gameplay. The patch notes of the Rust update 1.61 are below.
Rust Update 1.61 Patch Notes
Hello survivors. Update 1.61 is now available, and with it, aim to fix some key issues that may have impacted your gameplay experience. Please be sure to download the update and restart your console before you get back into the game.
Gameplay
- Fixed an area of the Oil Rig where it was possible to loot bodies and pick up items through the floor.
- Fixed a server kick that results in the player getting stuck in a boat.
- Removed Christmas Lights from the Seasonal Crafting tab and Quick Craft menu
Meanwhile, if you missed the previous update, Eye In The Sky, you can check out its patch notes below.
Improvements
- Reduced minimum gap between pipe points
- Can hold Shift to place entities on top of other deployed entities
- Reworked Maximum and Minimum filter behaviour and added a Buffer mode
- Added 3 more blueprint slots to the Industrial Crafter
- Improved pipe generation performance and fixed pipes being regenerated too often
- Added a green pipe colour
- Added an extra slot for storage adaptors on the front of small boxes
- Electric Furnace and Storage Adaptor performance improvements
- Buffer transfers will now be canceled if a conveyor is turned off or runs out of the item mid-transfer
- Added a UI visualization to show what buffer transfers are in process
- Conveyors will now turn back on when they receive power if they were on when they lost power
- Reduced volume of Industrial sounds
- Industrial Crafter will now only make noise when it is crafting
- Industrial Crafter will now pulse red if its output storage is full
- Various server garbage collection improvements
Fixes
- Looking at another entity while an IO connection is solo’d will now maintain the solo visualization
- Fixed being able to place storage adaptors in places where they would intersect with other colliders (e.g., top of a small box placed under a workbench)
- Fixed some cases where blueprints wouldn’t respect number based item filters
- Fixed sometimes being unable to build in areas where pipes used to be
- Ziplines should now be much less likely to kill the player if they collide with the terrain
- Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
- Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
- Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
- Fixed water catchers no longer filling up with water when connected to a full water container
- Fixed edge case where underground train tunnel entrance would not connect to underground train station
- Various fixes for multithreaded networking
Rust and the update 1.61 are available on all platforms. Check out the game’s official website for more information regarding this update.