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While the Illithid Powers in Baldur’s Gate 3 are pretty typical now, the question remains: Should you use Illithid Powers? There could be consequences, rewards, or even worse possibilities in place for the act of using them. With all the possibilities laid out on the table, you can decide for yourself whether or not you think you should use them. However, if it were up to us, we would say yes; you should use Illithid Powers in Baldur’s Gate 3. Let’s talk below about why we think they’re great.
What Happens When You Use Illithid Powers in Baldur’s Gate 3
Though we haven’t seen any real consequences for using Illithid Powers, there still could be some in the future. Judging by certain clues, like the Ceremorphosis achievement, it looks as though you could turn into an Illithid in the future, but there’s a decent chance that it will be up to you whether it happens or not.
Additionally, there will be relationship consequences for using Illithid Powers. Any characters, like Lae’zel, who don’t like using them, will lose Approval any time you use them. If you plan on building up your Approval or romancing characters like Lae’zel, we recommend not using your Illithid Powers in Baldur’s Gate 3.
Overall, you should use your Illithid Powers. Not only are they functional, but they can also be fun to use. There are very few consequences that we’ve seen so far, so why not go for it?
All Illithid Powers
- Aberrant Shape
- Allows you to change into the form on an Intellect Devourer
- Ability Drain
- Reduces target’s ability effectiveness by one every turn for every Attack Roll
- Charm
- Prevents attacks from an enemy for one turn.
- Concentrated Blast
- Performs a Blast directed at an enemy while you concentrate on casting a different spell.
- Endless Rage
- Allows you to deal and take extra damage while Rage is active.
- Favorable Beginnings
- Your first Attack rolls and Ability Checks against a target are boosted according to your proficiency.
- Force Tunnel
- Allows your character to Dash forward, pushing objects and enemies out of your way.
- Fracture Psyche
- Reduce a target’s armor by one.
- Freecast
- Allows you to cast your next spell for free.
- Horrific Visage
- Allows you to gain back two Sorcery Points and deal a small amount of damage to an enemy for three turns.
- Inkblot
- Allows you to create a cloud that Obscures and Blinds all targets inside it.
- Luck of the Far Realms
- Allows you to turn a successful Attack roll into a Critical Hit
- Perilous Stakes
- Allows target to take extra damage for three turns but heal itself after each attack.
- Psionic Pull
- Pulls an object or target toward you.
- Reflective Shell
- Allows a protective shell around you to reflect projectiles.
- Repulsor
- Pushes back enemies in range while dealing damage to them.
- Shield of Thralls
- Created a shield around your or a party member that boosts the target’s health by 10 for one turn.
- Stage Fright
- It gives a target a Disadvantage on Attack rolls while causing them to take Physical Damage whenever a roll fails.
- Supernatural Attraction
- Teleports you to another creature who can use Illithid Powers
- Survival Instinct
- It makes a target heal instead of dying when its health reaches zero.
Related:
Baldur’s Gate 3 Overgrown Ruins Guide
Yes, you should use Illithid Powers in Baldur’s Gate 3.
Baldur’s Gate 3 is now available on PC, PS5, and