Disclaimer: This is not a review of Sniper: Ghost Warrior 3. Any subsequent review of the game may refer to content produced in this first impression but ultimately, the game will be reviewed for its own merit.
Sniper: Ghost Warrior 3, is a brand new title in ongoing series. This will be the first installment to receive AAA production. The game is still being developed and published by CI Games. I had the chance to get my hands on the Beta and give it a run through. Unlike previous titles, Ghost Warrior 3 is bringing in an open world style of play. In the beta, I was going to have access to two missions along with the ability to attack a number of outposts. I was excited to get all ghillied up. Here’s what I thought.
Like previous installments, Sniper: Ghost Warrior 3 is a title that is very much about the sniper experience. Therefore, it caters to a certain type of player. Similar in style to Sniper Elite 4 but different in its execution. Patience, timing, planning and deadly silence are the keys to completing your mission. While you still have your secondary’s just in case you get into a sticky situation, this is not a run and gun game. With the open world style, it’s clear you’ll have a number of different ways to go about completing your missions and attacking outposts. I for one liked the ability of having a multitude of choices of how to execute my plans.
Upon first loading up, my initial feeling was that Ghost Warrior 3 had a bit of a Far Cry feel to it in terms of open world style. I was directed to a small cave which would act as my home base area. Here, I had the option to select missions, modify my weapons, sleep and create new types of ammo. A nice amount of cash and resources were available, allowing me to experiment with different types of rounds and weapon modifications. I would expect less money to be available when starting off when the full title releases.
Ghost Warrior 3 seems to have a vast amount of customization available, whether it be weapons or appearance. The ability to customize your load outs has become a staple of most modern day shooters and Ghost Warrior 3 doesn’t skimp on that ability here. While I only had access to two missions, it’s clear with this vast customization, a player will be able to approach missions in a variety of ways. In addition to cash, I noticed that resources were also needed for different bullet types upgrading from the skill tree. These resources will be acquired through missions, along with attacking enemy outposts in the open world.
During my first mission, one thing became readily apparent. Which was, use a silencer. If you don’t, entire squads of enemies will converge on your location as if you had a disco ball above your head showing exactly where you were. Even when I fired with a silencer, I felt that the enemy found my incredibly fast. After a few deaths, I finally started to find my stride. While you do have an ability to use a drone and search out an area, I found that the “Scout Mode” was essentially just as good. This mode is a type of sixth sense which will highlight enemies and vantage points.
I played the first mission two separate times, with completing it in two separate ways. The second mission was one that played out for much longer. I was tasked with changing the direction of multiple satellite dishes. A few unarmed scientists manned the control rooms of these satellites and I did like how one called out for help which brought enemies running. On the flip side, there seemingly no penalty for killing these scientists.
Taking into account distance and windage, Sniper: Ghost Warrior 3 is hitting close to center mass for me so far. This is an open world sniping experience that I’m waiting to immerse myself into. With what I’ve seen so far, I don’t think I’ll be disappointed. Sniper: Ghost Warrior 3 releases on April 4th on PS4, Windows, and Xbox One. Also, check out one another title we recently got some first impressions on, follow the link for Conan Exiles.
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