Microtransactions are increasingly being seen as an unnecessary expenditure for many games, especially for those spending 60 dollars on a major title. While many free to play games utilize microtransactions as a way to gain revenue, it is hard to believe that AAA companies need to charge for additional content, especially content such as character outfits, cars, etc. Well, good news is on the horizon for Star Wars Battlefront, as it will not have a microtransaction system, according to developer DICE. In a new interview with Gamespot, Design Director Niklas Fegraeus explains the use of a credit system instead:
“The currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that’s how you get credits,” “[Microtransactions are] not part of the core design of how it works,” he said. “This is a progression system based on your gameplay performance.”
When asked if this was the only way to acquire new gear, the developer clarified “Yes, that’s what’s in the game. Absolutely.” Fegraeus went on the explain that there are multiple ways to earn points and credits.
“There are several [credit] systems working together here. Just doing things in the game earns you points, and those [points] earn you credits. That’s the baseline system; the more you do, the more credits you get,” he said. “But then there are other systems, such as small challenges for you to complete, and rewards for different actions.”
While this sounds like good news for most of us, the credit system will be interesting in terms of how it hard the challenges are, and how long it takes to achieve credits. EA has a lot riding on Star Wars: Battlefront, and they’re probably going to try to make its launch as smooth as possible, and that includes steering clear of microtransactions.
Star Wars Battlefront ships to PlayStation 4,
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