Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Coming Soon»Stellaris Development Diary # 32: Art Mods

Stellaris Development Diary # 32: Art Mods

There is only 1 week left before the launch of Stellaris, yet we are still getting dev diaries.ย What else is there to do? Mod some…

Alex D'AlessandroBy Alex D'AlessandroMay 2, 20163 Mins Read
Stellaris
This article is over 9 years old and may contain outdated information.

There is only 1 week left before the launch of Stellaris, yet we are still getting dev diaries.ย What else is there to do? Mod some Art assets, duh! This week’s Stellarisย dev diary goes into another realm of game modification — artistry.

Once you’ve twiddled with the codes and broken down the very systems thatย Stellaris is built upon, you might find yourself asking “What’s next?”. ย Well, start off by opening up Photoshop, Maya, or whatever else you use to edit and animate your art and get to work. You’ll initially need to make a ย 2-D character model:

For characters, you have two options. The simpler one is static 2d avatars. These are just an image with transparency that is used directly in-game. They don’t require Maya or any other fancy tools, and will likely be the initial choice for most modders. Static portraits are not used by the core game, but the functionality is there for the modders. There is an example for this in the games files, where we specify the species, so you just add textures and point to them in the files and you get new species.

Stellaris
Stellaris Deconstructed

For example, you might not have the craftiness and creativity to create your own cavern-dwelling creature — like the one above — but you might have the required Photoshop skills to edit and rearrange preexisting portraits. It’s all good under the may suns ofย Stellaris. As Aerie explains, “If you want to do this, take an existing texture and add some more colors to the entire texture, and you can see the entire area you have to work with. There is some space outside the edge of the character to work with”.

But it doesn’t just end with fancy alien portraits or neat clothing; you can also mod the very ships your species uses to conquer the stars.

The process is very straightforward. You build your mesh and use maya to export it. There is fairly little to be said simply because most things are theoretically possible to do. If you want ships with like 5 sections you can do that. Vertical ships? Sure. Organic ships? Absolutely.ย Stations are also technically ships that don’t move, so these are of course modable as well.

So, what do you think about the modding capabilities inย Stellaris? There’s already a sizable mod database for a game that isn’t even released yet (goes to show just how committed the team is to making sure that you have the most tools possible at launch).

If you wish to know exactly how to add new portraits, there is a detailed guide on the wiki:
https://www.stellariswiki.com/Portrait_modding

If you want to download the exporter right away, go to
https://accounts.paradoxplaza.com/profile/downloads

More details on the exporter can be found on the wiki:
https://www.stellariswiki.com/Maya_exporter

We also started a new sub-forum for the exporter.
https://forum.paradoxplaza.com/forum/index.php?forums/clausewitz-maya-exporter-modding-tool.935/

Stellaris
Squeezedย Beauty
Related Topics
GameDev Stellaris
Share. Facebook Twitter LinkedIn Reddit Email
Alex D'Alessandro
  • Website
  • X (Twitter)

Gaming from the swampy flatlands of Florida since 1989, Alex D'Alessandro is always looking for a way to stay inside and escape the southern heat.

SUGGESTED READS

Silksong Smashed Steam's Top 3 Most Played in Mere Hours, But 10,000 Pirates Are Already Leeching It
Game News

Silksong Smashed Steam’s Top 3 Most Played in Mere Hours, But 16,000 Pirates Are Already Leeching It

RFK Jr. in court (left) Woman yelling in court (right)
News

Protestor Interupts RFK Jr.’s Hearing: ‘You’re Killing Millions Of People’

007 gameplay trailer
Game News

007 First Light Worries Fans After Looking Too Shaken, Not Stirred in Gameplay Trailer Full of Frame Drops & Performance Issues

COD's 100GB Size Cut Could Be a Strategic Move to Compete With Battlefield 6 and GTA 6
Features

COD’s 100GB Size Cut Could Be a Strategic Move to Compete With Battlefield 6 and GTA 6

Cronos The New Dawn PC Review
9.5
Features

Cronos: The New Dawn Review – Horror Beyond Time

Destiny 2 Heavy Metal Event
Game Guides

Destiny 2: Heavy Metal Event Guide (September Update)

Trending
Prince Harry's 'Part-Time' Royal Job in King Charles' 'Racist Toxic Prison' Won't Happen

Prince Harry’s ‘Part-Time’ Royal Job in King Charles’ ‘Racist Toxic Prison’ Won’t Happen: ‘Sussex PR Manipulation Again!’

Attack on Titan Movie Coming From Sony?

Early Access First Impression – Darkest Dungeon

Why We Can’t Quit Our DOTA Items

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.