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We all knew The Day Before was doomed from the start. It’s not a surprise. The entire game was surrounded by suspicion, curiosity, confusion, and more often than not, a sense of “there’s no way this game’s real.” To any of you who had your suspicions, you were totally right. Though, while we knew it was going to be an entire train wreck, I don’t think any of us knew how truly messy the development was or what kind of horror stories would eventually come from people who worked with or at Fntastic.
Fntastic Kept Devs Out of the Development Process of The Day Before
With the sheer too-good-to-be-true vibe that The Day Before gave off, we kind of all knew something was up. A game like that coming from some random studio that literally nobody knew about was a bit ‘off’ to begin with. I’m sure I’m not the only one who was relatively surprised that the game was even released in the first place, but it was only minutes after the release that the scam accusations started rolling on.
A bit further down the road, here we are with some great sources who had some first-hand experience with the chaotic, twisted experience that was The Day Before‘s development process. According to sources from Game Two, the whole project was seriously messed up. Every time the studio’s founders came across a new game, they drastically changed the development process of their own game to try to make it similar. This went on repeatedly through all of the biggest game releases of the last couple of years, with each change meaning an entirely new game essentially.
Now, that’s not great to begin with, but this all happened after The Day Before‘s trailer had been released, setting up the game to fail almost immediately. One of the developers who worked on The Day Before talked about how the project was so messed up and messy that they hadn’t even known that the game was supposed to be an MMO until they’d seen the trailer.
Studio Founders Treated The Day Before Devs Horribly
The staff at Fntastic were treated horribly and highly undervalued. Some sources say that it was due to the fact that Fntastic was primarily using volunteer workers. Not only did they bring in volunteer workers, but they specifically used people who were already in a bad situation and had very few other options. On top of all that, another source even noted that Fntastic forced employees to pay fines to the studio because the work they turned in wasn’t what they wanted it to be.
Everything that happened during the development of The Day Before was clearly done wrong in several ways. Just days after the game’s release, Fntastic shut down. Hopefully, the Gotovtsev brothers won’t make a reappearance any time soon.