Call of Duty: Black Ops 6 integration with Warzone is here in Season 1 and although everything works fine for me, the audio isn’t great. I’m enjoying the Omnimovement in Battle Royale and Resurgence a lot, and those one-shot snipers? Perfect! But why, after 4 years, can we still not have a solid footstep audio in Warzone? Is this a sort of marketing strategy to make us buy that $20 audio enhancement pack? I don’t think so.
So, the story started weeks prior to the game’s release, when Treyarch advertised its new audio design, marking big changes in the way we hear the sound waves in different environments of the game more realistically. On the surface, it looked good, and in practicality, it seemed like Black Ops 6 would be the best Call of Duty to allow the players to track the enemy’s footsteps in the game. It’s not.
Right now an enemy can sprint right past you and you may not hear a thing. It might be due to the noise that all the guns and bombs are making on the field, but even if you play a 1v1 match with your friend to test it, you’ll see that every other sound in the game is way louder than the enemy footstep in Black Ops 6 Warzone.
The Black Ops 6 $20 Audio Enhancement Pack Won’t Save Anyone
So after dying a couple of hundred times for not hearing the enemy sprinting behind my back, I tried buying the $20 audio enhancement. The only change in the audio that I felt was louder chest sounds, that’s it. I even tried using different headsets and tuning the settings to see if anything works, but at the end of the day, I bought this pack so that you don’t have to.
However, upon messing with the settings, it’s safe to say that the Suckerpunch is the best Audio Mix for the business. For some reason, it makes the footstep audio louder in Black Ops 6 Warzone, but it still has its own bugs like the other mixes do. For example, the range of hearing the enemy footsteps is way lower than in the MW3 era of Warzone and sometimes it just doesn’t work.
As of right now, I think the best audio design for hearing the enemy footsteps in a Warzone game belongs to the MW3 era. The Black Ops 6 iteration of Warzone excels in many ways in terms of gameplay and visuals, but I wonder why they don’t adjust the audio for it. Just like how they removed the 2XP tokens from BO6 and then let you use them in Warzone, I don’t see a logical reason behind this decision.