It is no secret that streaming seems to be the future of entertainment consumption. What started out as a mailed DVD packet has now become an instantaneous method by which we consume our products. This goes beyond movies and shows. While this is incredible news for gaming as a whole, I find it crucial to remain vigilant when it comes to subscription-based services.
As an early adopter and current user of
In fact, they continue to focus on future big-picture ideas like Project xCloud. This is where the rubber has yet to meet the road, and more specifically why the majority of gamers I’ve spoken with have dabbled with
“Get It While It’s Hot!”
Where streaming is the future of entertainment, promotional deals look to be the method of transportation. Across the board, there are bundles and deals. Taking a look at Hulu’s success, it’s no leap to assume that partnering with Spotify and offering student discounts have had an impact. So it comes as no surprise to expect Microsoft to push
This offer is one of several I’ve happened to come across that prove to me the library cannot quite speak for itself just yet. This isn’t a dig at Microsoft but rather a theory that until a regular influx of third-party content has been established, it will only be the hardcore
We Need “The Netflix” of Gaming!
Using Netflix as an example, if it was only comprised of Netflix originals I think 85% of my friends and family would end their subscription. Apparently, the key to success is distracting your audience from ending their membership. Think about it! With new and diverse content rolling in, streaming becomes similar to both shopping and exploring. People rarely ask themselves, “should I cancel Netflix?” and spend time asking “I wonder what’s on Netflix?” instead. For Xbox Game Pass, this has yet to be true. There is a bright side though! I feel that it’s going to be true very soon with the launch of Project xCloud, new consoles, and the “play anywhere” mantra that seems to be an embraced vision and an incoming reality.
Not only do I see
The games-as-a-service model is merely starting to take shape. There is extraordinary evidence that when it does,
Uncharted Territory
While I’m confident in Microsoft’s abilities, it’s hard to gauge the timing and logistics of cloud-based gaming. Movies and shows require just a screen and a speaker to be utilized. This begs the question of the functionality and design of future game controllers and accessories. For example, if and when Halo is playable on a tablet or phone, will it be designed with a Bluetooth controller in mind? Some might suggest the game itself will adapt to the device.
This would mean, if we stayed on the example here, Halo on an iPhone would simply be “dumbed-down” to touch and motion controls. Which begs another question of would we even want that! That’s what makes this whole process extraordinarily interesting! There are a lot of unknown variables at play and risks to take. Despite that, Microsoft has found their tool to deliver – it just so happens to still be locked in the box.
What are your thoughts on
Much love, and keep on gaming!