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The August 17 update has arrived for Diablo Immortal, and here’s the full list of changes and fixes added with this patch. The title was released in June 2022 and received pretty cool feedback from the players. Today, the new update comes and brings players minor changes and bug fixes. Also, the patch offers a new mode, events, and items. So, here’s everything with the new Diablo Immortal August 17 update.
Diablo Immortal August 17 Update Patch Notes
Events, Modes, and Cosmetics
- Fractured Plane Limited Time-Event
- Echo Of The Immortal: From August 17 at 3:00 a.m.–September 14 at 3:00 a.m. server time.
- Into The Dark Wood Limited-Time Event: From August 17 at 3:00 a.m.–August 31 at 3:00 a.m. server time.
- Hungering Moon: From August 26, 3:00 a.m.–August 29, 3:00 a.m. server time.
- Spawn of Damnation Cosmetic Set can be purchased from the in-game shop.
Features
- You can now enter a Dungeon or Hidden Lair in Hell with Two or higher difficulties with two, three, or four players. The Dungeon’s intensity will remain tuned for four players.
- Completing a Dungeon or Hidden Lair with four players will provide you with a bonus chest.
- The Codex step of needing to start a Warband Camp has been changed to be—join a Warband.
- The Hero’s Journey step to submit 10 Warband Chests has been removed.
- You can now essence transfer onto Reservist Gear after changing your class.
- The Raid the Vault event window has been shortened from two hours to one.
- Treasure Goblins now have a chance to drop Legendary items. They will also provide more loot in general when defeated.
The new Diablo Immortal August 17 update: Thirty-Six New Legendary Items
- Barbarian
- Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.
- Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. It cannot occur more often than once every Y seconds.
- Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.
- The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run through before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies.
- Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.
- Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling.
- Crusader
- Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.
- Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.
- Hard Censure (Chest): Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
- Shining Aster (Shoulders): Increases all damage you deal during Conjuration of Light by X%.
- Suspended Rule (Main Hand): Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.
- Zerratus Husk (Head): Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage.
- Demon Hunter
- Clutching Nails (Pants): Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
- Decisive Report (Shoulders): Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds.
- Scatter Mask (Head): Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds.
- Spreading Shroud (Chest): Spreading Shroud (Chest): Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area.
- The Thud (Off-Hand): Impale damage increased by X% to enemies with an actively harmful effect.
- War Generosity (Main Hand): Every X attack with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds.
- Monk
- Assemble the Wicked Tonfa (Off-Hand): Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge.
- Fleeting Soul Tonfa (Main Hand): Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it.
- Fusing Crown (Head): Mystic Allies now protect you, taking X% of your incoming damage.
- Pacific Pledge (Chest): Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies.
- Shimmerlinn (Shoulders): Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them.
- Tottering Tower (Pants): Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow.
- Necromancer
- Abnegation (Shoulders): Bone Spikes now also knock enemies away.
- Drifter’s Fare (Off-Hand): Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges.
- Empty Pit (Pants): Dark Curse now summons a cursed eye that forces nearby monsters to attack it.
- Ethereal Boundary (Chest): Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed.
- Inseverable Two (Head): Your golem from Command Golem now takes X% of your incoming damage.
- Thrash Jaw (Main Hand): Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges.
- Wizard
- Extraction Harness (Shoulders): Teleport now also removes the last harmful effect applied to you.
- Fragments Upon Fragments (Pants): Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them.
- Halestone (Off-Hand): Ice Armor now protects you with X charges of damage immunity that also Chills nearby enemies when they attack you.
- Quiet Downpour (Chest): Lightning Nova now launches a giant nova, bursting into smaller novae when activated again or when it arrives at its final destination.
- Shiversent Stare (Head): Ray of Frost now Freezes enemies for X seconds after taking damage from the ray six times.
- Staggernick (Main Hand): Arcane Wind now knocks enemies up into the air with an updraft and Stuns them but no longer charges up.
Diablo Immortal is available on PC, Android, and iOS. For more information regarding this update, check out the official website.