The big season 4 update 4.0.0 for Splatoon 3 has arrived, and being a major update, the long list of patch notes include a ton of changes. Nintendo had already announced that the Sizzle season for Splatoon 3 was planned for June, and this update is right on schedule. Starting May 30th, players will get their hands on two new weapons called the S-Blast and the Painbrush. Other than that there are extensive balance updates in the Splatoon 3 patch notes, along with improvements to multiple online modes such as Challenges, Anarchy Battles, and Salmon Run, to name a few. Since the update doesn’t bring new maps, our rankings for the best Splatoon 3 maps might make for an interesting read.
If you are into Splatoon, you might also want to check out some of our in-depth guides for The Legend of Zelda: Tears of the Kingdom here. Without further ado, here is the complete list of patch notes for update 4.0.0 for Splatoon 3:
Splatoon 3 Update 4.0.0 Patch Notes
Season and Catalog Changes
- On June 1st, 2023, data relating to Sizzle Season 2023 will be added to the game. This includes:
- A new catalog, including new gear, titles, Splashtags, decorations, stickers, and emotes.
- A new battle stage: Barnacle & Dime.
- A returning battle stage from the Splatoon 2 game: Humpback Pump Track.
- 2 new main weapons.
- 9 new sets of existing main weapons paired with different sub and special weapons.
- A new Salmon Run stage: Jammin’ Salmon Junction.
- 11 new Tableturf Battle cards.
Multiplayer
- Added 3 songs that play during battle.
- New main weapons have been added.
- These weapons will be available in the shops at the start of Sizzle Season 2023.
Weapon Details S-BLAST ’92 - A new blaster weapon that can switch between two ways of shooting.
- Normally, it fires shots that have smaller explosions in exchange for the ability to hit distant targets quickly.
- When the player jumps and fires, the weapon will release shots that have a larger impact but a shorter range.
Painbrush - The first swing of the Painbrush is slow, but in exchange, it can continuously fling powerful ink shots a great distance.
- Another benefit offsetting the slow first swing is the ability to quickly ink turf while running forward.
- These weapons will be available in the shops at the start of Sizzle Season 2023.
- New weapons have been added.
- These weapons will be available in the shops at the start of Sizzle Season 2023.
Weapon Sub Weapon Special Weapon Annaki Splattershot Nova Ink Mine Inkjet H-3 Nozzlenose D Splash Wall Big Bubbler Rapid Blaster Pro Deco Angle Shooter Killer Wail 5.1 S-BLAST ’92 Sprinkler Reefslider Big Swig Roller Express Angle Shooter Ink Storm Painbrush Curling Bomb Wave Breaker Heavy Splatling Deco Point Sensor Kraken Royale Custom Dualie Squelchers Squid Beakon Super Chump Light Tetra Dualies Sprinkler Zipcaster Tenta Sorella Brella Ink Mine Trizooka Splatana Wiper Deco Squid Beakon Tenta Missiles
- These weapons will be available in the shops at the start of Sizzle Season 2023.
- Specifications for some main weapons have changed.
Weapon Change Details Carbon Roller Carbon Roller Deco
- When the player holds the ZR Button to ink while moving forward, they will now reach top speed approximately 1/6 of a second faster than before.
Octobrush - Reduced the amount of ink consumed by swinging the brush by approximately 6%.
- Reduced the amount of ink consumed when holding the ZR Button to ink while moving forward by approximately 7%.
Snipewriter 5H - Reduced the amount of ink consumed by approximately 13%.
- Increased movement speed while charging and while fully charged by approximately 13%.
Splash-o-matic Neo Splash-o-matic
- Shortened forward ink spread from the point of impact by approximately 10%.
Sloshing Machine - Lengthened the interval between continuous swings by approximately 5/60 of a second.
Splatana Stamper - Narrowed the width of ink launched by horizontal slashes by approximately 14%.
- Increased the amount of ink consumed by approximately 30%.
- Specifications for some special weapons have changed.
Special Weapon Change Details Big Bubbler - Increased the barrier’s maximum radius.
- Reduced the damage taken from some special weapons to approximately 50-75% of what it was before.
Tacticooler - Extended the drink’s effect duration by approximately 2 seconds when not equipped with the Special Power Up gear ability.
- The effect duration gained from equipping the maximum number of Special Power Up gear abilities will not change.
- Made it easier to activate the effect from the Special Power Up gear ability, even when the player only has a few items with that gear ability equipped.
Super Chump - Increased the radius of ground inked when decoys drop by approximately 40%.
- Increased the minimum damage dealt by decoy explosions from 25.0 to 35.0.
- Made it possible to aim for nearer positions than before.
Ultra Stamp - Shortened the effect duration by approximately 1.5 seconds when not equipped with the Special Power Up gear ability.
- The effect duration gained from equipping the maximum number of Special Power Up gear abilities will not change.
- Made it easier to activate the effect from the Special Power Up gear ability, even when the player only has a few items with that gear ability equipped.
- Points required for some special weapons have been changed.
Weapon Before After Neo Splash-o-matic 200 210 Rapid Blaster Deco 200 210 Ballpoint Splatling 190 200 - Made it so that players cannot Super Jump to a teammate’s position in Tower Control mode when that teammate jumped from a tower to a wall and their current position is separated from the position of the tower that would be the Super Jump destination.
- Made it so that when certain conditions are met, two players on the winning team who made great efforts will celebrate each other’s brave fighting after performing their victory emotes.
- Made it possible to select from two different ink-color combinations when Color Lock is enabled.
- Color Lock combination number 1 is close to the previous setting.
- When battling with two teams, the colors will remain the same as when Color Lock was enabled up until Ver. 3.1.1.
- During Tricolor Turf War, the colors will remain the same as when Color Lock was enabled in Ver. 1.2.1 or earlier.
- Color Lock combination number 2 is a greater adjustment that provides support for cases where it was still difficult to play with Color Lock enabled previously.
- The color combination will be different from when Color Lock was enabled previously, both when battling with two teams and during Tricolor Turf War battles.
- Color Lock combination number 1 is close to the previous setting.
- Adjusted the animation when a Reppin’ Inkopolis emote was performed with a splatling equipped.
Challenges
- Data relating to a new multiplayer mode called Challenges has been added.
- Challenges are limited-time battles with special rules. They can also serve as online-tournament qualifiers.
- Players can participate solo or form a group with friends and join together.
- Challenges can be broken up into as many as 3 time slots so that players from various regions can join. Each time slot will be two hours long.
- As players battle, their Challenge Power will be calculated, which changes based on the player’s wins and losses during the time slot.
- Challenge Power will be calculated individually for players who participate solo and as a group for players joining as a group.
- If a group’s members change, the group will be considered new and Challenge Power will be recalculated.
- Once a certain amount of time has passed since the end of the Challenge, players will be able to check the lobby terminal to see how high their Challenge Power power was overall.
- Challenge Power distribution is measured in three divisions: solo, duos, and teams.
- 3-player groups are considered part of the teams division.
- Made it possible to use the Shell-Out Machine with Shell-Out Tokens.
- Players who win 5 battles within a Challenge will receive a Shell-Out Token.
- Players can only earn 1 Shell-Out Token per Challenge.
Anarchy Battles
- Made it so that Anarchy Power will be calculated for your team as a whole when participating in Anarchy Battle (Open) with friends.
- Anarchy Power changes based on wins and losses and is reset when modes or stages switch.
- If a group’s members change, the group will considered new and Anarchy Power will be recalculated.
- Once a certain amount of time has passed since the mode or stage switched, players will be able to check the lobby terminal to see how high their Anarchy Power was overall.
- Anarchy Power distribution is measured in two divisions: duos and teams.
- 3-player groups are considered part of the teams division.
- Greatly changed the matchmaking mechanism in Anarchy Battle (Open) to improve matchmaking efficiency for groups of 2 players.
- Made it possible to select Change Gear, Then Go! after the battle ends in Anarchy Battle (Open).
- This allows players in a group to change gear while maintaining the group.
- Made it so that selecting Stop after a battle ends will return players to the awaiting Ready! state instead of forcing them to leave the room when participating in Anarchy Battle (Open) with a group with friends.
Salmon Run
- Specifications for some main weapons have changed.
Supplied Weapon Change Details Dynamo Roller - Reduced the amount of ink consumed by horizontal swings and vertical swings by approximately 25%.
- Reduced the amount of ink consumed when holding the ZR Button to paint while moving forward by approximately 33%.
Octobrush - Reduced the amount of ink consumed by swinging the brush by approximately 6%.
Big Swig Roller - Increased the damage dealt when holding the ZR Button to ink while moving forward by approximately 42%.
Snipewriter 5H - Increased damage dealt when fully charged by approximately 33%.
- Reduced the amount of ink consumed when fired without charging by approximately 13%.
Slosher - Increased damage dealt by approximately 40%.
Tenta Brella - Increased the damage per burst shot by approximately 28%.
- Increased the maximum damage dealt with a single shot to a single target by approximately 47%.
- Increased damage dealt by the brella by approximately 50%.
Undercover Brella - Increased the maximum damage dealt with a single shot to a single target by approximately 25%.
- Increased damage dealt by the brella by approximately 25%.
Tri-Stringer - Increased damage dealt at the first charge level by approximately 33%.
- There is no change to the damage dealt at the second charge level.
REEF-LUX 450 - Increased damage dealt when fired without charging by approximately 6%.
- Increased damage dealt at the first charge level by approximately 40%.
- There is no change to the damage dealt at the second charge level.
- Doubled the number of fish scales normally obtained after fighting a King Salmonid in a Big Run.
- Made it possible to join Eggstra Work solo.
- When players join solo, a weapon that does not overlap with the other players will automatically be selected from the weapons available in that round of Eggstra Work.
- When joining Eggstra Work with a group of fewer than 4, other players will be gathered so that it becomes a 4-player attempt.
- Players with similar high scores during that round of Eggstra Work or similar regular job ratings will be gathered.
- Made it so that when a player joins an Eggstra Work group, a weapon that does not overlap with players who are already participating is initially selected.
- Made it clearer when it is not possible to select Ready! because a player has joined an Eggstra Work group and selected a weapon that overlaps with another player.
- Made it so that friends and members from the same Pool will be notified when you set a new high score in a Big Run or Eggstra Work.
- Players who do not wish to be notified about new high scores can disable it by selecting Options on the main menu and then selecting Other > Lobby Notifications > OFF.
- Adjusted the position where normal Power Eggs appear when a Salmonid is hit with an attack so that they appear from the position where the attack hit.
- This does not apply to all attacks.
- Made it so that the total number of Golden Eggs deposited and the total number of normal Power Eggs obtained both display when viewing Recent Jobs at Grizzco Industries.
- Made it so that newly added items available for trade using fish scales are clearly marked.
Tableturf Battle
- Increased the Tableturf Rank limit to 999.
- Adjusted the results announcement screen’s animation to make the winner clearer.
- Made it possible for players to check their own deck or give up after placing a card and waiting for their opponent to make a decision.
- Made it easier to distinguish between cards in the deck and cards not in the deck while on the deck-editing screen.
- Made it so that the player’s win streak in a particular room displays in online matches.
- When a player leaves the room, their win streak returns to 0.
- Made it possible for the player who created the room to leave even when other players are in an online match.
- Made it possible for other players to continue online matches in a room even after the player who created the room leaves.
- Made it so that when a player is spectating another player’s online match and a different player in the same room begins playing, that information displays on-screen.
- Made it so that when a player is editing their deck in an online match, a speech bubble indicating that they are doing so will appear above their head.
- Changed the control to stop accepting online matches to the B Button.
- Made it so that players will automatically give up if they do not take any actions for a certain amount of time in online matches.
Multiplayer Lobby
- Added 3 songs that will play in the lobby.
- Supported the Room Creation feature of SplatNet 3.
- Room Creation is a feature in SplatNet 3 for creating Private Battle rooms in advance.
- When players create a room, they can generate an invitation URL and share it via social media, etc. to invite other players.
- After creating a room with Room Creation or receiving an invitation to a room that another player created using Room Creation, players can join the room created with Room Creation by selecting Private Battle from the in-game lobby.
- Made it possible to send notifications inviting players to join the group as many times as desired.
- Once a certain amount of time has passed after sending a notification once, players will be able to send another.
- Made it possible to select Put Away when grabbing a shelf or locker organizer while editing your locker, as long as they aren’t touching any other objects.
- Made it so that food or drink effects that are currently active will display when ordering new food or drinks at Crab-N-Go.
- Made it so that when another player is operating the jukebox in a Private Battle, a speech bubble indicating that they are doing so will appear above their head.
- Made it possible to use some features even during matchmaking. These include:
- Displaying notifications
- Displaying your Friends menu
- Displaying ghost details
- Viewing lockers
- Rating a player or a locker as Fresh!
For more information on future updates and patch notes for Splatoon 3 and other games, keep a close eye on The Nerd Stash. We also detailed update changelogs for other popular games, like DayZ and Valorant.
The patch notes for update 4.0.0 for Splatoon 3 are available from today, and the game is available exclusively on the Nintendo Switch. For the complete list of patch notes for all the previous updates of Splatoon 3, visit the Nintendo America support page here. To get all official announcements and teasers, check out the relatively active Splatoon 3 Twitter account here.