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Every game has its technical issues, from bugs to game crashes. Bethesda, while known for making expansive RPGs, is also known for buggy game releases. No matter the state of Starfield when it launches, a community patch has already been set up by modders. If you browse mods for any game, you will likely see some that enhance or fix the game’s issues or designs that are perceived as issues by the community. It can be from a sole modder, but sometimes, a collective group gathers to make an anticipated game even greater.
The Modders Behind the Starfield Community Patch
Setup on their official website in which you can keep track of their progress, the Starfield community patch is already prepared by the time the game launches. As listed on the site are the contributors who joined together. Each of them has significant work in the modding community, whether they are widely known or may not have name recognition, while still having contributed to major releases.
The modders are largely known for their work on Bethesda games, but not for all of them. Simon Magus has worked heavily on Skyrim, particularly the Special Edition. He has done things like Mysticism, which overhauled the game’s magic system.
The head of the Nexus Mods desktop development team, Halgari, is also a part of the group. Halgari is known for creating Wabbajack, a tool that lets users easily transfer a modding setup to another PC. Skyrim modders Noggog comes in already contributing with Spriggit, a tool that will “enable piling plugins” for the game engine “to and from plain text.”
Support modder Pickysaurus rounds out the group, who has made ways to support games from The Simpsons: Hit and Run to Star Wars Jedi: Survivor.
How the Starfield Community Patch Will Work for Players and Modders
There are several layers to how this system will work. For players downloading mods, it will be easy. Go to Nexus Mods, Github, or Bethesda.net to browse and download the mods. The Bethesda official mod support is in the air as we don’t know when it will go live, but the creation kit will be released to assist modders to get those mods out quicker and easier. Bethesda’s support will be similar as to what was seen in games like Fallout 4.
A log will be kept by this team of modders to keep track of what is being developed for the Starfield community patch. As the second word suggests, fans can submit requests or report bugs to be fixed. While the developers will surely update the game, the dual system of developers and modders will make for a smoother experience that will arrive quicker.
What is considered worth fixing is broad and laid out by the Starfield community patch team. It will go from small details and bugs, like misplaced in-world items and objects, typos and other text-related errors. Game-breaking or quest-breaking glitches will also be a priority. Expect fixes for possible broken quests and exploits. It will not handle new content, balancing changes, or anything that alters the core game mechanics.
Keep your eyes open for mods added to the Starfield community patch starting today, as players can start playing early. Expect a bulk of mods to start flooding in starting on September 6, when the game releases globally for all players.