In For the King 2, all of your actions and interactions in Fahrul are dictated by your character classes’ stats. Computer RPG and tabletop gamers should already be familiar with such concepts. The stats don’t just affect your combat abilities, though. You also have to be armed with some degree of specific stats when dealing with events you and your party end up stumbling upon.
For The King 2: How All Core Stats Work
There are seven core stats available for all classes in For The King 2. They all have some effect on mechanics both in and out of combat. In battle, they can increase your chance of hitting enemies and how much damage you deal, or how often you can attack or dodge an enemy. The higher that stat is, the higher the chance you are able to complete a move. For instance, having 50 Talents gives you a 50% chance of dealing damage per roll with a Talent-based weapon. This is important to note since there are weapons that come with several rolls per move! You can quickly check your party’s stats by pressing the P key.
Some of them are also needed to pass the stat checks in Encounters, random events sprinkled throughout the map. For example, you might need to pass a 1 Strength check to help a trapped wolf get out of a bear trap. There’s also a unique mechanic called Focus, where you can spend this special point for a guaranteed action. Below is a quick explanation of all For The King 2 core stats and the Focus system.
Stat Name | Explanation |
---|---|
Awareness | Eye icon stat. Affects the damage and accuracy when using Bows and Polearms. It also influences your ability to launch or prevent an ambush. |
Focus | Action points that can be used for higher-chance or guaranteed rolls and bonus movement in the overworld. Unique stat point in For The King 2 that can be recharged through Meditating, items, or a Trait’s effect. |
Intelligence | Brain icon stat. Influence your accuracy when using Arcane/Tomes, Wands, and Staves. Also needed for Intelligence-check Encounters in the overworld. |
Luck | Four-leaf clover icon stat. Affects chance-based rolls and Encounters where you cannot use Focus points. Could increase the chance of encountering more Encounters. |
Speed | Man jumping icon stat. Determines everything that has to do with movements. Such as overworld movement points, combat initiative, attack frequency, sneaking, fleeing, and evasion, among other skills. Used for Speed-check Encounters as well. |
Strength | Muscle icon stat. Influence accuracy and damage of Bladed and Blunt weapons. The stats is needed for Strength-check Encounters in For The King 2 overworld. |
Talent | Man juggling balls icon stat. Affects the accuracy of Musical Instruments, as well as some Blades, Guns, and Dual Wields. Increases the chance of disarming traps and adds additional movement for vehicles in the overworld. Used for Talent-check Encounters as well. |
Vitality | Broken heart stat icon. Determines how much your HP you start out with, how much it increases per level, and Unarmed damage. Also needed for Vitality-check stamina-based Encounters in the overworld. |