One of my favorite aspects of Untitled Boxing Game in Roblox is that you can choose a fighting style that best suits your preference. Well, you have to roll for the styles. But when you finally land on one that’s S+ tier, then you want to stick with it for every fight. However, with so many fighting styles to practice, are you sure which ones are actually good? Check out our tier list of every fighting style in Untitled Boxing Game!
Untitled Boxing Game Fighting Style Tier List

D-Tier
In D-Tier we have Turtle and Charge.
- Turtle – The Turtle style can deal a lot of damage if used correctly, but I personally think it’s too slow to justify. It might be a great style for those willing to practice and invest time into getting good, but not for the average or even more casual player.
- Charge – Another one that relies pretty exclusively on damage, Charge can take down a massive part of your opponent’s stamina. However, like Turtle, you must invest time to make the most out of fights by dealing damage without getting hit. Because of that, I don’t really think it’s worth really learning.
C-Tier
The C-Tier cast consists of Smash, Counter, Long Guard, Freedom, and Shotgun.
- Smash – Smash is incredibly beginner friendly, but a bit to a fault. It deals very high damage, but its punches are very slow and it has a terrible dash and even worse stamina.
- Counter – I can understand Counter being an incredible style for those laser-focused on countering enemies since you can deal stronger damage. However, for the average player, I didn’t find it to be very user-friendly or fun. I would really recommend this style for those you want to focus on the single skill of countering.
- Long Guard – I think that Long Guard is a great starting style, but not to use for long. Long Guard is very fast and is great with ranged damage, but this is in exchange for slow dashes and generally weaker damage.
- Freedom – I couldn’t really decide if Freedom was bad or good because it has major attack power with three different styles in one ability but suffers from terrible block. The style also defaults you to 80 HP instead of 100 HP.
- Shotgun – Shotgun is a great fighting style if you want to focus on ranged attacks. However, since fighting areas are so small, fighters using closer-range styles were very quick to take me down.
B-Tier
The B-Tier has Trickster, Corkscrew, Kimura, Hammer.
- Trickster – Trickster is both a rare style as well as one of the best in the game. It has an incredible dash and can deal high damage, but there is a catch. Because you can rely a lot on dashing, it’s easy to forget your stamina meter can only take so much. Use with care.
- Corkscrew – This fighting style utilizes heavy damage and quick stamina regeneration. Despite not having too many weak points, it is essential to note that its signature move, Corkscrew, has a very slow startup, leaving much room for the opponent to deal damage.
- Kimura – Kimura has slow punches, but that doesn’t stop it. If you land a punch while using this style, you can take advantage of the speed debuff that slows your opponent down and drains their stamina. Unfortunately, it’s too slow compared to other styles.
- Hammer – Hammer is a massive stamina suck, but if used correctly, can be among the greatest fighting styles in the game. Every punch saps stamina and helps open up counters and guards. However, this is at the expense of your stamina.
A-Tier
The A-Tier consists of Ippo, Wolf, Bullet, Switch Hit, Basic, Hands Low, and Hitman.
- Ippo – Ippo is all about damage and speed. Because you can deal a ton of damage right from the get-go, fights can end much faster using this style.
- Wolf – The Wolf style doesn’t have many downsides. It deals a massive punch, has a White Fang gimmick, and is excellent with ranged attacks. The only thing I didn’t like is that it’s still slow enough for opponents to easily dash away from.
- Bullet – Despite dealing a low amount of damage with an average dash, Bullet has two passives that can help with ranged opponents and fighters who rely more on counters.
- Switch Hit – Switch Hit has the Static ability that switches around your opponent’s controls, making it among the strongest fighting styles in the game. However, because it takes 15 dashes to recharge it, you’re left with a massive opening.
- Basic – The Basic style is just that, basic. It is completely balanced and can take you surprisingly far with its ability to block, dash, deal damage, and more without additional gimmicks.
- Hands Low – Hands Low is fast with a great dash and fast damage dealing. The only real downside to it is, with your hands so low, it’s harder to counter or block enemies. But, does that really matter when your ultimate, Blinding Rush, can blind the opponent?
- Hitman – Hitman deals incredible damage and has some of the best speed, dash, and ranged stats out of every other fighting style. However, it’s signature M1 and M2 moves are both easy to block and predictable.
S-Tier
The S-Tier has the Ghost, Slugger, Hawk, Chronos, and White Ash fighting styles.
- Ghost – There are a lot of players who consider Ghost to be the greatest style in the game. It’s gimmick, the Ghost Jab, can deal unpredictable punches and combos without any pisslbe prediction.
- Slugger – Despite having a relatively weak dash and block, Slugger deals damage at an additional more 10% than other fighting styles. It’s Rage ability also charges up heavy attacks faster, dealiong an imeasurable amount of damage.
- Hawk – Hawk may seem a little unhinged, but that’s the best part. It’s special helps you easily dodge enemies without having to actively press the dodging button. It doesn’t matter where the attack is coming from.
- Chronos – Using the Focus ability is probably the most insane thing you can do in Untitled Boxing Game. Not only can you deal flashy damage, but you are pretty much invincible until the moment you are hit. Basically, you can go the whole match without allowing the opponent to touch you once.
- White Ash – White Ash is the embodiment of fighting. This style is all about your second wind, allowing you a third knockout instead of limiting it to two. It’s only downside is that it’s much more frail against ultimates.
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