Destiny 2 is bringing a brand-new Artifact for its Heresy Episode, which means it is also time for new perks. This episode’s artifact will have a high focus on Arc, Strand, and Prismatic, with a bit of Void on the side. Another focus of this episode is the new Exhaust keyword, which makes all enemies deal less ongoing damage, which will be great for the new content Guardians will face in Heresy. It seems this episode is all about debuffing, so let’s see what awaits us in this new artifact.
Every Act 1 Heresy Artifact
Unstoppable Fusion Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. | Overclock and Load While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed. | Hold the Line While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you. | Dreadful Finisher Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo. | Particle Reconstruction Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target. |
Overload Machine Guns Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage. | Deep Alchemy Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active. | Dielectric Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health. | Maligned Harvest Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst. | Elemental Supercharger Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. Exhausted targets deal reduced outgoing damage. Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits. |
Piercing Sidearms Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active. | Volatile Marksman Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy. | King’s Vestige Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets. Exhausted targets deal reduced outgoing damage. | Flashover When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage. | Heavy Ordnance Regeneration Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. |
Anti-Barrier Sniper Rifle Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active. | Legend Incarnate Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active. | Disruptor Spike Improves the effects of Exhaust and Sever, lowering a target’s damage output even further. Exhausted targets deal reduced outgoing damage. Exhaust is applied by disrupting combatants or by wepaons with the Psychohack or Subjugation Origin Traits. | Horde Shuttle Damaging unraveled targets with a weapon occasionally spawns a Threadling. | Defibrillating Blast Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages. |
Unstoppable Glaive Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active. This perk will be enabled when you equip a weapon of the appropriate archetype | Unraveling Orbs Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. | Photonic Flare Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage. Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits. | No Bell Rapid Glaive melee final blows grants Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets. | Void Flux Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion. |
Destiny 2 is now available on PC, PlayStation, and Xbox consoles.