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In the days leading up to Destiny 2‘s Final Shape Expansion, Bungie wants to give us the best chance possible against the Witness, which involves giving us the Prismatic subclass. Prismatic is rather unique, yet still familiar. Something entirely new isn’t easy to understand sometimes, but considering most of the new aspects of it are simply old ones that have been repurposed and reimagined, it might be a bit easier. Prismatic gives us the ability to combine parts of both dark and light subclasses to create something Destiny players have yet to see. Let’s look at everything going on with the Prismatic subclass in Destiny 2.
What Is Prismatic In Destiny 2 & How To Unlock It
The Prismatic subclass allows you to wield both Darkness and Light while creating a custom subclass of abilities that appear on either side of the divide between the two. That said, you can choose the most powerful of the abilities between the other subclasses and combine them to make a super subclass of sorts. However, you’ll also have access to new Prismatic abilities as well that will help to tie each build together. In essence, you should take everything you thought you knew about subclass builds and throw it out the window. It’s time to learn some new stuff.
Unlocking Prismatic will be pretty simple compared to previous subclasses. As soon as you start The Final Shape’s campaign, from the very first mission, you’ll gain access to a pre-determined Prismatic build that will have a combination of both Light and Dark abilities, Fragments, and Aspects. So, that means you won’t have to grind like crazy to get half of a subclass by the end of the campaign. You’ll be able to use the subclass throughout the entirety of it and, finally, unlock more pieces of the puzzle through mission rewards, post-campaign quests, and even collectibles that can be found throughout the world. As you play through The Final Shape’s campaign missions, and even beyond, you’ll continue to collect Aspects, as well as Supers, Fragments, and more.
Prismatic Hunter Build
The Prismatic subclass for Hunters focusses on Movement, mobility, and evasion, where they can grapple and jump out of the way of enemies and get to the high ground for some optimal battle positions.
Supers | Storm’s Edge | Golden Gun: Marksman | Silence and Squall | Silkstrike | Shadowshot: Deadfall |
Class Abilities | Marksman’s Dodge | Gambler’s Dodge | Acrobat’s Dodge | ||
Movement Modes | High Jump | Strafe Jump | Triple Jump | Blink | |
Melee Abilities | Combination Blow | Knife Trick | Withering Blade | Threaded Spike | Snare Bomb |
Grenade Abilities | Arcbolt Grenade | Swarm Grenade | Duskfield Grenade | Grapple | Magnetic Grenade |
Aspects | Ascension | Gunpowder Gamble | Winter’s Shroud | Threaded Specter | Stylish Executioner |
*All Italicized abilities are included in your starting Prismatic build during the first mission of The Final Shape*
Prismatic Titan Build
The Prismatic subclass for Titans puts quite a bit of focus on disabling enemies, then healing high damage attacks to them after. One example of this takes place in the starting Titan Prismatic build, where Diamond Lance freezes enemies while Thunderclap takes them out.
Supers | Twilight Arsenal | Thundercrash | Bladefury | Hammer of Sol | Glacial Quake |
Class Abilities | Towering Barricade | Rally Barricade | Thruster | ||
Movement Modes | High Lift | Strafe Lift | Catapult Lift | ||
Melee Abilities | Shield Throw | Thunderclap | Frenzied Blade | Hammer Strike | Shiver Strike |
Grenade Abilities | Suppressor Grenade | Pulse Grenade | Shackle Grenade | Thermite Grenade | Glacier Grenade |
Aspects | Unbreakable | Knockout | Drengr’s Lash | Consecration | Diamond Lance |
*All Italicized abilities are included in your starting Prismatic build during the first mission of The Final Shape*
Prismatic Warlock Build
The Prismatic subclass for Warlocks is all about summoning and minions. To begin with, it’ll contain abilities like Bleak Watcher and Penumbral Blast, along with Feed the Void, which gives additional grenade energy.
Supers | Song of Flame | Nova Bomb: Cataclysm | Stormstrance | Winter’s Wrath | Needlestorm |
Class Abilities | Healing Rift | Empowering Rift | Phoenix Dive | ||
Movement Modes | Burst Glide | Strafe Glide | Controlled Glide | Blink | |
Melee Abilities | Incinerator Snap | Pocket Singularity | Chain Lightning | Penumbral Blast | Arcane Needle |
Grenade Abilities | Healing Grenade | Vortex Grenade | Storm Grendae | Coldsnap Grenade | Threadling Grenade |
Aspects | Hellion | Feed the Void | Lightning Surge | Bleak Watcher | Weaver’s Call |
*All Italicized abilities are included in your starting Prismatic build during the first mission of The Final Shape*
New Grenades for Each Destiny 2 Class with Prismatic Transcendence
Whenever you reach Transcendence,, which is done by dealing both Light and Dark damage to fill your Transcendence bar, you will have access to new types of grenades, and both your melee and grenade energy will be refreshed and will refill faster. During this time, dealing grenade damage will regenerate your melee bar faster and dealing melee damage will regenerate your grenade bar faster. Additionally, you will resist more damage than usual.
- Hailfire Spike
- Hunter
- Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.
- Electrified Snare
- Titan
- Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
- Freezing Singularity
- Warlock
- Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
Destiny 2: All New Prismatic Fragments
Fragment | Description |
Facet of Balance | Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy. |
Facet of Bravery | Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons. |
Facet of Dawn | Powered melee hits against targets make you Radiant. Powered melee final blows make both you and nearby allies Radiant. |
Facet of Defiance | Finishers create a detonation that either Jolts, Scorches, Slows, Severs, or makes targets Volatile, based on the damage type of your equipped super. |
Facet of Dominance | Your Void grenades Weaken, and Arc grenades Jolt targets. |
Facet of Genersity | Defeating targets while Transcendent creates Orbs of Power for your allies. |
Facet of Grace | Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. |
Facet of Hope | While you have an elemental buff, your class ability regenerates more quickly. |
Facet of Justice | While Transcendent, your ability final blows explode. |
Facet of Protection | While surrounded by enemies, you are more resistant to incoming damage. |
Facet of Purpose | Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super. |
Facet of Ruin | This increases the size and damage of the burst when you shatter a Stasis Crystal or Frozen target and increases the size of Solar Ignitions. |
*All Italicized abilities are included in your starting Prismatic build during the first mission of The Final Shape*
Destiny 2 is now available on PC,