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In Manor Lords, your serfs or peasants can break their backs toiling for you, and their efforts will still go to waste if you don’t build a proper Marketplace. The Marketplace building or market area is where you can distribute the goods to your citizens. It follows some real-life logic in certain aspects but gets gamified in other areas, so it’s not as straightforward as you think. Hence, here’s how the market area and Marketplaces work in Manor Lords.
Manor Lords Market Area Function
The market area or Marketplace in Manor Lords is a hub for your citizens. It works by providing space for some of them to set up shops or stalls that will provide Burgage Plot demands.
As I mentioned earlier, this is where your citizens can grab their needs, such as:
- Food
- Fuel
- Clothing
There are different types of Food and Clothing. Each kind of Food or Clothing, or even Fuel is represented by one individual stall on the Marketplace.
As such, when building the Marketplace, you want it to be at least as wide as the Church but not big enough to waste space. The space in your Marketplace determines how many stalls can fit.
The vendors in your Marketplace will grab the goods from the nearest Granary and sell them in the Marketplace. That’s why you want to build the Marketplace as close to the Granary, Trading Post, or Storehouses as possible or at least have Granaries nearby.
However, this process is automatic and controlled by AI. You can’t customize which stalls appear on the Marketplace or tweak what each stall will sell. You can move stalls around, but that’s irrelevant. All you have to do is to ensure that everyone gets enough goods or materials to sell in the Marketplace.
Marketplace Limitations & Mechanics
While I did mention that the process is automatic once you have the Marketplace set up, there are considerations in regard to its mechanics.
Currently, it appears that the Marketplace has an unlimited range and will teleport goods automatically. Your citizens also don’t need to manually walk to the Marketplace to buy the goods. The goods will automatically be transported (teleported) to their homes. So you don’t have to worry about Burgage Plot proximity or layouts.
However, the Marketplace seems to prioritize the nearest Burgage Plots when it comes to distribution. For example, if you have 10 Bread and 11 Burgage Plots, the farthest Burgage Plot won’t get a unit of Bread, while 10 others closer to the Marketplace are already enjoying it.
Again, all you have to worry about is whether you have enough supply so that everyone gets their needs fulfilled regardless of their distance to the Marketplace. This might change in the near future, of course. But that’s how it appears to be working, for now.