Initially, the inZOI dev team added a “security measure” to avoid illegal game distribution once the release date arrived in a bid to help make it fairer to the players who pre-ordered. This also applied to the Creative Studio demo, but the devs didn’t give much information about it, which caused unease among users. However, a new announcement from the Producer & Director of inZOI, Kjun, reinforces his team’s stance on making their players happy and always taking community feedback into account. This is because Kjun announced that they will remove the Denuvo anti-tamper measure, which will also bring other positive aspects to inZOI.
As we mentioned, the anti-tamper software was to prevent people from playing inZOI without paying. However, in the same announcement, the Producer says that after discussing it with several teams, the best option was to remove Denuvo’s anti-tamper from inZOI. The developer made this decision, especially because Denuvo limited many aspects that fans expect the most. So, the team proves again that player feedback is very important to them.
This announcement is also of great importance because the team is in favor of making inZOI a highly moddable game. In their words, the developer will continue to work, so in May, users can use third-party apps, like Maya and Blender, to create all kinds of new items. So, the game will have more options to create Custom Content besides the 3D prints or use motion capture options.
After the announcement, all the comments reacted positively, definitely proving that $40 is not a low price for all that KRAFTON is trying to achieve. Some even believe it’s too low a price for all that inZOI promises, even when it’s only in Early Access. Of course, a small minority admits that they would be willing to pay much more, but it’s fair to say they’re fewer and far between.