The update for February 2 for Killing Floor 2 has arrived, and here are all the changes and improvements mentioned in the patch notes. The update not only brings a ton of bug fixes to the game but Killing Floor 2 is also getting some general and weapon balance changes along with some changes to one of the maps. Here is the complete list of patch notes for the update for 2 February for Killing Floor 2:
Killing Floor 2 Update for 2 February Patch Notes
Weapons
- HV Storm Cannon:
- Partial reload animation speed increased to desired timing.
- Visual improvements to multiple animations
- Fixed condition where magazine could disappear while throwing grenades
- ZED MKIII:
- Visual improvements to multiple animations
- HRG Ballistic Bouncer:
- Adjusted color of projectile to match in 1P and 3P
- Adjusted behavior of dropped model to orient on ground more correctly.
Map
- Crash
- Adjusted various locations in the map where projectiles were incorrectly blocked.
- Improved Zed pathing near stairs in North West Street area
- Removed player snag spot in the Warehouse Sewers area.
- Adjusted several areas to allow Zeds to path to player locations
- Fixed several locations where spectator cameras could get out of bounds
- Adjusted multiple locations where players could see Zeds visibly spawn
- Adjusted multiple collisions spots for player locations only available in Versus mode
- Adjusted areas where dropped items would fall through the world geometry.
General
- Adjusted fitting of Train Conductor Backpack for Tanaka
- Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
- Multiple language localization fixes around the Seasonal Skin filter.
- Addition of missing languages
- Adjustment of various language translations sizes to fit into the textbox.
- Perk Roulette: Fixed bug where player would revive with weapon from previous wave.
Update for 2 February for Killing Floor 2 is available on PlayStation 4,