Marvel Snap just got its October 31 update, and the patch notes include technical improvements, cosmetic changes, and much more. Some of the problems that were not fixed in the previous update have been addressed today. Players should also go over the balance changes that many cards have received. Apart from this, the very first gold purchase you make after the update will give you twice the amount of gold. Here is the complete list of patch notes for the October 31 update for Marvel Snap:
Marvel Snap Update For October 31 Patch Notes
GENERAL UPDATES
FEATURES
Spotlight Cache Improvements
- Spotlight Keys replace Spotlight Caches in the Collection Level Track
- Spotlight Keys can be used to open a Spotlight Cache!
- Feel free to collect them, you will not automatically open Caches
- Press-and-hold the Spotlight Cache at the top when you have a Spotlight Key to open it
- Getting a Spotlight Variant now also rewards the corresponding Avatar
Updates to your Deck’s Cosmetic loadout
- When editing a deck, there’s a new tab for managing that deck’s avatar, cardback, and title.
- This includes new screens for more easily viewing your cardbacks, avatars, and titles.
Bonus Gold for first purchases
- Your first purchase of any Gold amount from the Shop now grants double the Gold!
- Note: The feature will only take effect if you update to the latest version. This one-time bonus for each Gold amount will apply to all players, even if they’ve already purchased Gold before this patch.
AUDIO
- VO has been added for the following cards:
- Kang
- High Evolutionary
- Living Tribunal
- Odin
- Heimdall
- Dr. Doom
Collection Screen
- Sorting by Upgradable now sub-sorts by Booster count to help find cards with lots of boosters.
BALANCE UPDATES
CARD UPDATES
- Mobius M. Mobius
- [Old] 2/3 – Ongoing: Your Costs can’t be increased. Your opponent’s Costs can’t be reduced.
- [New] 2/3 – On Reveal: Until the end of next turn, your Costs can’t be increased and your opponent’s Costs can’t be reduced.
- Ravonna Renslayer
- [Old] 3/3 – Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
- [Change] 3/3 -> 2/1
- Wave
- [Old] 3/3 – On Reveal: All cards cost 4 until the end of next turn.
- [New] 3/5 – On Reveal: All cards cost a maximum of 4 until the end of next turn.
- Sandman
- [Old] 5/3 – Ongoing: Players can only play 1 card a turn.
- [Change] 5/3 -> 5/4
- Negasonic Teenage Warhead
- [Old] 3/5 – After ANY card is played here, destroy this card AND that card.
- [New] 3/2 – After an enemy card is played here, destroy it. (once per game)
- Ant-Man
- [Old] 1/1 – Ongoing: If you have 3 other cards here, +3 Power.
- [New] 1/1 – Ongoing: If your side of this location is full, +3 Power.
- Alioth
- [Old] 6/3 – On Reveal: Destroy ALL enemy cards played here this turn. (including unrevealed cards)
- [Change] Now only destroys enemy cards that are still on the opponent’s side.
BUG FIXES
New Bug Fixes in 21.x
- Yondu’s VFX should pull from the correct deck now
- Resolved an issue with Spider-Ham’s VFX that caused cards to blink off and on
- Fixed an issue that caused the card backs of cards drawn by White Queen to be missing their asset
- Resolved an issue with matchmaking UI scaling on some devices
- Straightened out some UI alignment issues in the Shop
- Fixed some issues with how the Collection Level Track would scroll
- The Anime Storm variant’s frame break should no longer obscure cost and energy
- FTUE popups should now be properly localized in all supported languages
- Booster rewards should no longer display briefly as a white rectangle
- Booster logos should display correctly now in the Conquest rewards screens
- Card and location emotes are no longer missing their assets or displaying as white blocks
- Swiping while looking at a card back from the card details view should no longer cause the card’s ability text to display mirrored
- Evolved cards should no longer have High Evolutionary’s VFX visible before they’re revealed
- Fixed an issue that caused Friendly battle’s victory/defeat screen to be missing its banners
- The UI for the Conquest menu should be properly centered
- Cleaned up the clickable areas and made emotes in-game more easily interacted with on most devices
More Fixes
- The screen should no longer be blank for a moment when you have the Series 3 card focused when the shop rolls over
- Kang’s banner and associated VFX should display the correct turn-timer
- Kang’s Rewind button should once again completely cover the End Turn button
- Notification pips should no longer be visible beneath the card detail view
- Fixed an issue that caused Collection Level Trophy Road assets to occasionally be slow to load
- Player and Opponent text emotes should no longer overlap on some devices
- Friendly Battle Mode results screen should no longer be empty
- The CLTR should no longer show behind the deck edit view after upgrading a card
- Alioth should no longer destroy your own cards in cases where your opponent staged them
- Colleen Wing’s VFX should no longer play more than once when discarding a card
- Cards returned to hand and replayed at a location where they’d be hidden should no longer reveal themselves when tapped while hidden
New Bug Fixes not caught in 20.x Patch Notes
- Dazzler should now view an occupied Space Throne as a full location
- The new player flow can be bypassed in some situations and cause the client to break until restarting.
PC Specific Bug Fixes in 21.x
- [PC] Fixed an issue that was causing some players to crash upon startup
- [PC] Resolved some issues with missing localization strings in some languages for Mission UI
- [PC] Switching between languages after also swapping between Windowed and Fullscreen should no longer result in text disappearing from the UI