Capcom has released Monster Hunter Rise patch 3.7.0, presumably the last one of the year for the acclaimed action RPG, which came close to picking up a few nods at this year’s The Game Awards. We’ve pulled together the full Monster Hunter Rise 3.7.0 patch notes right here to save you tracking them down yourself.
Monster Hunter Rise 3.7.0 features preparations for upcoming Event Quests starting this week. With Monster Hunter Rise 3.7.0, players can look forward to more quests popping up Fridays each week for the foreseeable future. Aside from Event Quests, Monster Hunter Rise 3.7.0 houses a plethora of bug fixes covering everything from monsters to crashes by way of UI to controller recognition.
You can check out the full list of fixes and changes in the Monster Hunter Rise 3.7.0 patch notes just below.
Monster Hunter Rise 3.7.0 Patch Notes
Main Additions / Changes
- New Event Quests will be available every week.
- New DLC can be purchased from Nintendo eShop.
Bug Fixes / Miscellaneous
- Fixed a bug when creating a Palamute that causes a non-existent Voice Type 4 to be selected under specific circumstances, resulting in crashes and other issues.
- Fixed a bug occasionally causing the settings of the targets to be different between the Host and the guests in the Training Area.
- Fixed a bug causing some monsters only to flinch instead of being downed when hit by a vent in the Lava Caverns, or by a Blastoad.
- Fixed a bug preventing the player from being able to enter their tent if they change areas just when they start Wyvern Riding.
- Fixed a bug occasionally preventing the Item Bar from being updated.
- Fixed a bug very occasionally preventing some visual effects from being displayed in cutscenes when departing on the Serpent Goddess of Thunder quest while wearing Arthur’s layered armor.
- Fixed a bug causing the waist of the player character to look cut off when equipping certain leg armor in combination with the Sonic Jersey layered armor.
- Fixed a bug occasionally causing the player’s hair to clip through their body when using the Hinoa Long or Minoto Long hairstyle.
- Fixed a bug preventing the player’s Buddy from being displayed temporarily if the player joins a multiplayer session while their Buddy has been told to wait.
- Fixed a bug preventing the jerky on the Buddy’s nose from being displayed if the player joins a Lobby during the Give Treat animation.
- Fixed a bug occasionally causing Palicoes to stop moving when performing the Giga Barrel Bombay.
- Fixed a bug occasionally causing the display of the gunlance’s remaining bullets to become incorrect when using the Ground Splitter.
- Fixed a bug causing an unintended guard if the player is hit by a Palamute’s body slam and blunt hit combo while guarding.
- Fixed a bug occasionally causing the color of the insect glaive’s glow to be different from the equipped Kinsect’s.
- Fixed a bug causing a time frame during which the player cannot dodge if they stop aiming with the bowgun.
- Fixed a bug causing a discrepancy between the amount of ammo owned and the amount of ammo displayed for the bowgun under certain circumstances.
- Fixed a bug causing the Gyro Correction type to only be reflected on 1 controller when multiple controllers are connected.
- Fixed a bug causing Cohoots to disappear from other players’ arms if you quick travel around the village during multiplayer.
- Fixed a bug preventing the Total Slain number on the second page of the Guild Card from being displayed correctly if the combined total of monsters slain and captured reaches 99,999.
- Fixed various text bugs.
- Other miscellaneous bug fixes have been made.
Monster Hunter Rise is available worldwide for Nintendo Switch. The game also arrives on Steam for Windows PC on January 12th, 2022.