Update 5 for Ostriv has arrived, and here are all the changes and improvements mentioned in the patch notes. The beloved city-builder is getting some new additions, fixes, and improvements with update 5 of its alpha build. Here is the complete list of patch notes for update 5 for Ostriv:
Ostriv Update 5 Patch Notes
Added/changed
- New decorative bush: Guelder rose
- Tavern owners now won’t mind getting alcohol from farther market stalls
- Added help text for slaughterhouse and burial plot
- New building: dairy
- New resources: butter, cheese, smetana
- New decorative bush: Lilac
- Added a message log where you can see all recent notifications you may have missed
- Salo and animal hides now need to be salted in the slaughterhouse for preservation
- Some resources now have limited shelf life and perish when expired
- Now only the closest boatyard will fix fishing boats
- Some minor optimizations for bigger cities
- Now using “c:\Users\USERNAME\Saved Games” for saved games
To port your previous saves, move them from “c:\Users\USERNAME\Documents\Ostriv” to “c:\Users\USERNAME\Saved Games\Ostriv” - Redesigned stats window divided to 3 tabs with added nice graphs
- Number of simultaneous trade deals is now limited to 5 per type
- Added help text for warehouse
- Can now fill the resource lists automatically, based on local availability
- New building: barber surgery
- Randomized market stall models
- New building: smaller granary (has twice less capacity and 8 resource slots)
- Improved logic behind raw materials supply
- New building: brickworks
- New building: brewery
- Slightly reduced charcoal price
- Each citizen now has a personal log with all the significant life events recorded
- Added info on available map resources on new game start
- New building: distillery
- Added help text for limeworks
- New building: hopyard
- Priest will now move to a new church if previous one was demolished
- Trade demand and proposal will now increase over time. Even more so if you import a lot.
- Now showing total area of farm fields in farm properties
- Families will now share their money with relatives living separately
- Siblings will now be visible in the family tree if they live in the same house
- Family members will now visit graves of their deceased relatives
- Graves now have a link to personal log of the deceased
- Better visualizing failed crops
- Children aged 15-18 can now work as laborers (with reduced productivity). Also added a hire option for that
- Can now set custom threshold on wealth tax
- Warehouses, hay barracks and granaries now have their storage capacity visible directly in properties panel
- New building: sand pit
- Clay pits, saltworks and sand pits can now only be placed on suitable places
- All clay pits (and sand pits) are now slightly different visually
- Can now build paved roads
- New building: iron ore mine
- New map
- Citizens will now be able to share some of their thoughts when you click on them
- Each forestry can now mark specific trees for removal by painting with a mouse
- Increased forestry log limit from 12 to 18
- Optimized the chopping tasks distribution between different forestries
- Added more on-screen tutorial tips for early game
- Improved trade screen UI
- Row houses!
- New building: stone well
Fixed
- Crash related to clay pit demolishing
- Undesired flowering on trees when looked from afar
- Demolished village houses didn’t take care of their bushes
- Junk reserves stayed in market stalls preventing demolishing them
- A few minor UI corrections
- Horses produced cow hides when slaughtered
- Slow saved game load on Intel/AMD GPUs
- Potentially fixed issues with false-inaccessible stone deposits
- Crash after destroying a mining cart
- People could get stuck in an endless gardening loop
- Crash related to farms
- Endless deliveries of <1 of a resource
- Orchard yearly fertility change didn’t save properly
- Unsuccessful animal relocation could lead to not being able to demolish building
- Error when clicking “Continue” without any saves
- Some pop-ups fell out of screen on some UI scale settings
- Could fire mayor while in camp center
- Harvest amount was sensitive to FPS
- Taverners didn’t pay wealth tax
- White lines on demolishing buildings in some cases
- Crash after demolishing camp cart parking
- Some bridges didn’t connect land correctly (“Inaccessible”)
- White lines after starting smeltery construction
- Animals in saltworks consumed twice as much hay as usual
Update 5 for Ostriv is available on PC, Linux, and MacOS only. For more information on future updates and patch notes, head over to the official Ostriv website here.