Sony just can’t catch a break this month. As if the massive backlash over ditching physical games wasn’t enough, the company now has another returning controversy on its hands. Marvel Tokon: Fighting Souls, a PlayStation-funded spiritual successor to the Marvel vs. Capcom fighting game, appears to be the latest game caught up in the PSN region restriction mess.
According to Steam’s backend data on SteamDB, all PC editions of Marvel Tokon — Standard, Deluxe, and Ultimate — won’t be available for purchase in 132 countries. While Sony hasn’t publicly announced this decision, the affected regions largely line up with territories where PlayStation Network isn’t supported. Including places such as Afghanistan, Barbados, Cambodia, Jamaica, and the Philippines. Philippine Peso and Kazakhstani Tenge are also not listed in the game’s SteamDB price chart.
The timing of this discovery also couldn’t be much worse. After all, Marvel Tokon is gearing up for its third closed beta on both PS5 and PC from July 24 to July 26 ahead of its launch on August 6. Instead of getting hyped for a new Marvel universe brawl, players in those regions are discovering they might not even be able to buy the game on Steam.
What makes this all the more frustrating is that Sony was dragged through the exact same controversy last year. Back in May 2025, Helldivers 2 players on PC in 178 countries were suddenly locked out after Sony added mandatory PSN account linking. Ghost of Tsushima Director’s Cut ran into similar problems as well. The backlash was immediate and fierce; refunds rolled in, and review scores tanked. The moment was immortalized by the Pillars of Freedom cape in Helldivers 2.
The PlayStation maker backed down. In the next couple of months, around June, it quietly lifted regional restrictions on several of its PC ports, restoring access in the previously blocked countries. Many believed that Sony had finally learned its lesson.
Apparently not — at least if Marvel Tokon‘s current Steam backend listing is anything to go by. Some argued the restriction makes sense since the game relies on PSN infrastructure to support crossplay between PS5 and PC. But whether that’s true and whether Sony changes course before launch remains to be seen.
Still, it’s a pretty ironic situation. Sony owns Evo, the world’s biggest fighting game tournament. Yet some of the genre’s most passionate communities happen to live in regions where PSN and Marvel Tokon won’t be available.







