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Home»Gaming»RimWorld 1.4.3704 Update Patch Notes

RimWorld 1.4.3704 Update Patch Notes

Ludeon Studios has released the 1.4.3704 update for RimWorld, and here are the comprehensive patch notes that show the changes that will be added with…

Tunahan KarakisBy Tunahan KarakisApril 20, 20233 Mins Read
In-game image for RimWorld
Image Source: Gaming Ideology
This article is over 2 years old and may contain outdated information.

Ludeon Studios has released the 1.4.3704 update for RimWorld, and here are the comprehensive patch notes that show the changes that will be added with this version. The game’s latest update is not extensive, so fans should expect helpful changes and bug fixes that only enhance the gaming experience. These include resolving a bug where colonist assignments were removed when you entered a caravan and more. Keep reading the article for RimWorld 1.4.3704 update patch notes.

Patch Notes for the RimWorld 1.4.3704 Update

RimWorld 1.4.3704 Update Patch Notes - In-Game Image
Image Source: RoboKast

Changelog

  • Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show the correct warning message on the attempt.
  • Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
  • Updated player name-in-game content.

Fixes

  • Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable, and the player isn’t taking the whole stack.
  • Fixed some typos.
  • Fix: Magenta square fetus graphics when reloading.
  • Fix: Pawns leaving the map have their assignments reset.
  • Fix: Error on corpse destruction when completedObligations is null.
  • Fix: Gibbet cage description mentions they are made of “steel” but can actually be made of any metal.

Meanwhile, if you missed the game’s previous update, you can check out its patch notes below.

Changelog

  • The bestowing ceremony lord will now be removed once the last pawn has left the map.
  • Removed 2-second damage stagger from tunneler mechs. Staggering is based on weapon-stopping power, as with all other pawns.
  • Update previous passion values if a child growth moment picks a skill with passion dropped by the gene.
  • Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
  • Updated player name-in-game content.

Fixes

  • Fix: Incapable of violence, pawns can activate rocket swarm launchers.
  • Fix: Error when shield belt on the ground is hit by EMP explosion.
  • Fix: Captured prisoners escaping from reformed caravans.
  • Fix: Slaves freed on the existing map.
  • Fix: Ranged weapons that don’t do bullet damage don’t display “Headshot” text on head hit.
  • Fix: Dead calm pawns go berserk when arresting fails.
  • Fix: Embryo skin color not preserved in growth vat between save/load.
  • Fix: Pawns incapable of manipulation are able to strip targets via the float menu option.
  • Fix: Caravans holding relics cause “relic lost” thought on map exit.
  • Fix: Rare exception occurring when attempting to start a queued job with a null def.
  • Fix: Rare error when attempting to dye buildings.
  • Fix: Items in fogged areas count as complete for bills.
  • Fix: Invalid destination for shuttle causes errors.
  • Fix: Pollution overlay grid not updating after cell-filling buildings are destroyed.
  • Fix: Pawn sibling relationships disappear when parents are removed.
  • Fix: Long-range mineral scanner tune command has no description.
  • Fix: Hard-coded English string “No description.” for commands without a description.
  • Potential fix for TKey system suggesting long-form translation aliases.
  • Fix: Missing period in the legionary description.
  • Fix typo: “Do really want to hack…”
  • Fix: Awkward wording in the dirtmole description.

Check out the game’s Steam page or website for more information about the latest or future RimWorld patches.

RimWorld is available on Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One.

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