RimWorld is one of those games where resource management fanatics simply have to play it. It’s definitely not the easiest title to pick up and play, but once you’re in the groove, it quickly becomes one of your favorite titles in the genre. It’s a title I’ve personally dropped countless hours into, and I’m sure I’ll drop countless hours more building up civilizations, only to watch them dramatically burn to the ground. If you’re anything like me though, you’re always on the hunt to see what new things developers conjure up for their titles, and today is RimWorld’s chance to show off what’s next. Today, the team announced both version 1.3 for RimWorld, alongside the upcoming Ideology expansion to follow the RimWorld: Royalty.
To kick us off, Version 1.3 of RimWorld offers 15 months of tweaks and improvements to the core title. As such, you can expect this update to be quite hefty. As the blog post detailing all of this is rather long, I’ll give you the tl;dr version:
- Animals are seeing an overhaul with more productivity, but some will require new pens and fences to be kept tame. There are a few other new constructibles as well, helping to complete your very own RimWorld ranch.
- Search bars are being introduced across the interface, letting you search what you need to your heart’s content.
- The faction goodwill system is seeing some improvements, letting you see exactly why a faction wants to reward or decimate you.
- The AI is being upgraded so raiding parties can attempt new strategies, including breaching through defenses to target you where you’re most vulnerable: your bedrooms.
- Arranging your soldiers in an orderly line is as simple as one button press now!
- The normal movement controls can now be used to pick up and take wounded wherever you’d like.
- The most important addition of the update: Beards!
- Better rendering techniques for your colonists as well.
- Of course, massive support for modders.
If you’re looking for a deeper rundown, you can check out the full RimWorld version 1.3 changelog. On the other end of the spectrum though, RimWorld: Ideology looks to let you create religions or cults to your heart’s desire. Want them to worship an all-powerful god? That’s an option. Perhaps you’re looking for a cannibalistic murder cult as a means of pleasing your god? That’s a possibility as well! There’s plenty of extra content as well, which the team showed off on the official blog post. All of it will be moddable, as is standard for the RimWorld team.
There’s a ton to digest here, but all should allow RimWorld fans like you and me to shake things up. And, you know, beards! What are your thoughts on the upcoming 1.3 update and Ideology expansion? Let me know!