The Witcher 3: Wild Hunt has captured the hearts of many players since its release in 2015. With the release of a free next-gen update that adds new graphics options, ray tracing, gameplay improvements, and more, now is the perfect time to explore the Continent again. Optimizing your settings is important to ensure the game looks and runs at its best. In this article, we’ll go over the best Witcher 3 settings for PC that will help you get the most out of the game.
The Best Witcher 3 Settings for Maximum FPS
To fully enjoy The Witcher 3, you will require at least an RTX 3080 graphics card. The Witcher 3: Wild Hunt is a visually stunning game, and to make it look even better, here are the best graphics settings to use for maximum FPS
- Ray Tracing (Global Illumination): On
- Ray Traced Reflections: On
- Ray Traced Shadow: On
- Ray Traced Ambient Occlusion: On
- Anti-Aliasing: DLSS/FSR
- Dynamic Resolution Scaling: Off
- Sharpening: Low
- Screen Space Ambient Occlusion: Off
- Screen Space Reflections: Off
- Motion Blur: Off
- Blur: Off
- Bloom: On
- Depth of Field: Off
- Chromatic Aberration: Off
- Vignetting: Off
- Light Shafts: On
- Camera Lens Effects: On
- Nvidia HairWorks: Off
- Number of Background Characters: Medium
- Shadow Quality: Medium
- Terrain Quality: Medium
- Water Quality: High
- Foliage Visibility Range: Medium
- Grass Quality: High
- Texture Quality: High
- Detail Level: Medium
- Go to Display Settings
- Display Mode: Full Screen
- Vsync: Off
- Resolution: 2560×1440
- Maximum Frames Per Second: Unlimited
- NVIDIA Reflex Low Latency: Off
On the other hand, numerous users have reported experiencing crashes while playing The Witcher 3. This problem is caused by the new DirectX 12 mode, which is enabled by default. Upon launching the game, users are presented with the option to choose between DirectX 12 or 11.
Opting for DirectX 11 is recommended to decrease the likelihood of crashes until a patch is released to resolve the issue. Another solution is to disable ray tracing, mainly if an older game saves being loaded.