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Home»Gaming»Zero Sievert Update 0.28 Patch Notes

Zero Sievert Update 0.28 Patch Notes

Update 0.28 for Zero Sievert has arrived, and here are all the changes and improvements mentioned in the patch notes. Other than the run-of-the-mill bug…

Danish TaleefBy Danish TaleefJanuary 17, 20233 Mins Read
This article is over 2 years old and may contain outdated information.

Update 0.28 for Zero Sievert has arrived, and here are all the changes and improvements mentioned in the patch notes. Other than the run-of-the-mill bug fixes, the update adds a couple of new features to the game like Radioactive rain and other special weather events. Here is the complete list of patch notes for update 0.28 for Zero Sievert:

Zero Sievert Update 0.28 Patch Notes

Zero Sievert Update 0.28 Patch Notes

New Features

Radioactive rain

  • The whole map becomes radioactive based on rain intensity. During radioactive rain the usual “visual noise effect” for radiation is deactivated.

Emission

  • Special weather event that creates a burst of radioactive waves. Players can stay behind certain covers to avoid damage. Human NPCs will try to flee. At the end of the emission radioactive rain at max intensity will start, so you are warned, hunters.

Keybinding overhaul

  • Players can now re-bind keys for all keys and mouse buttons.

Gameplay Changes and Quality of Life Improvements

  • Santa armour and weapon are removed from the crafting table, but lights can still be crafted.
  • The user can pay the barman to refill hunger and thirst.
  • Money spent for services provided by NPC (healing, repair etc.) are added to the global trader money in the bunker.
  • Hovering over the weight indicator in the inventory shows a coloured overlay for each item based on its weight.
  • Hovering over the roubles indicator in the inventory shows a coloured overlay for each item based on its value. (In Bunker only)
  • Items needed for craft are now shown in green/red to indicator if the required number are met.
  • Clicking on a recipe now shows the skill and module required.
  • Looting interaction tooltip “Loot” will appear greyed-out if the user has already looted that container.
  • Items will be centred to cursor position when players drag them.
  • Detailed numbers on character stats (hunger, thirst, fatigue, radiation) when hovering the cursor over the UI will no longer show up if players hold the right mouse button to extend the aim.
  • Keys for “get out of a collision” prompt changed from arrow keys to WASD.

New Settings

  • Setting: Option for sprint toggle.
  • Setting: Skippable animation for consumable items. Works only in the bunker and only for “food” items.
  • Setting: Players can select the time needed for the item HUD to show up when players hover the cursor over an item.

Bug Fixes

  • Radiation will now save correctly when returning to the bunker.
  • Fixed a bug where inventory cells were drawn red even if there was enough space when dragging a rotated item.
  • Fixed a crash when selecting a module on the player’s device.
  • Fixed a bug where players cannot consume an item located in the right part of the stash close to the margin.
  • Fixed a bug where the nutritionist specialization was not correctly increasing the total stamina.

Update 0.28 for Zero Sievert is available exclusively on PC via Steam. For more information on future updates and patch notes, head over to the official Zero Sievert Steam page here.

Related Topics
Patch Notes Zero Sievert
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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