If you’re new to Diablo 4 then you’re unlikely to understand stats and how they affect their character’s performance. Knowing what stats in Diablo 4 do for your character will go a long way in ensuring you build the best build possible. Let’s dive into explaining what all Diablo 4 stats mean and how to best apply them.
Each Core Stat in Diablo 4 Explained

There are four main stats in Diablo 4 that each character has: Strength, Intelligence, Willpower, and Dexterity. Whether you are playing a solo adventure or teaming up with friends, these stats are vital to your character’s performance. All of your stats get a +1 boost until Level 50 where you start gaining Paragon Points. Your equipment benefits from Affixes, which can boost certain stats when equipped and boost your character’s abilities. Understanding each stat’s bonus helps you decide which equipment you should get, and what benefits you should look for.
Strength
Strength gives you +1 Armor per point and all classes experience this bonus. For unique class bonuses, Barbarians get 0.1% skill damage with every point of Strength to help their skills deal more damage. Rogues get 0.1% resource generation per point of Strength.
Dexterity
All classes get a 0.025% chance to dodge per point of Dexterity they have. For unique class bonuses, Barbarians and Sorceresses gain 0.02% critical strike chance with every point of Dexterity.
Intelligence
Every point of Intelligence gives 0.05% towards all resistances for all classes. Rogues get 0.02% critical strike chance with every point of Intelligence. Sorceresses gain 0.1% skill damage per point of Intelligence.
Willpower
Willpower grants 0.1% healing received and 0.25% overpower damage per point for all classes. Barbarians and Sorceresses gain 0.1% resource generation with every point of Willpower.
All PvP stats in Diablo 4 Explained
There are two stats that influence PvP battles in Diablo 4, which are PvP damage reduction and Armor Contribution. PvP damage reduction only affects damage reduction for PvP settings and does not apply to other parts of combat. However, that PvP damage reduction does stack with other damage reduction effects when in a PvP setting. Armor Contribution indicates how much your armor protects you against non-physical attacks in PvP settings. This won’t have much use in regular gameplay, but during PvP matches it can adequately protect you.
Stats That Apply To Every Class
Outside of the core stats are secondary stats that play a large role in your adventure. They are influenced by your core stats and equipment which help modify them depending on the situation you encounter.
Stat | What It Means |
Armor | Physical damage reduction |
Attack Speed | Attacking faster than your base weapon speed, represented by attacks per second |
Cold Resistance | Cold damage reduction |
Critical Strike Chance | Chance for a Critical Strike (50% more damage) |
Critical Strike Damage | Damage dealt during a Critical Strike |
Damage | All damage dealt |
Damage Reduction from DOT | Reduces damage taken from Damage-Over-Time effects (ie. Poison) |
Damage vs Crowd Controlled | Damage dealt to enemies affected by Crowd Control status effects (ie. Slow) |
Damage vs Elites | Damage dealt to Champions, Elites, Bosses, and players |
Damage with Basic | Damage for skills that have the “Basic” tag |
Damage with Core | Damage for skills that have the “Core” tag |
Damage with Skills | Damage dealt by all skills |
Dodge Chance | Chance to dodge an attack and take no damage |
Fire Resistance | Fire damage reduction |
Healing from Potions | How much HP you recover from using a Life Potion |
Life | Total HP |
Life on Kill | HP recovered after defeating an opponent |
Life Regeneration | Percentage of life regenerated per second out of combat |
Lightning Resistance | Lightning damage reduction |
Movement Speed | How fast you move (it’s always at 100% by default) |
Overpower Chance | Chance for a skill’s damage to be replaced by Overpower’s damage (sum of your current Life and Fortified Life) |
Poison Resistance | Poison damage reduction (also applies to Poison damage over time) |
Potion Charges | How many Potions you can use (default value is four) |
Resist All | Non-physical damage reduction |
Shadow Resistance | Shadow damage reduction |
Vulnerable Damage | How much extra damage you deal to vulnerable enemies |
Weapon Damage | The damage of your equipped weapon |
Weapon Speed | The speed at which your equipped weapon attacks |
Stats That Apply To Barbarians
Some of these stats are found in other classes, but not all of them.
Stat | What It Means |
Berserking Duration | The amount of time you can stay Berserk (from all sources) |
Control Impaired Duration Reduction | Reduces duration of control impairing effects (ie. Slow) |
Critical Strike Damage with One-Handed | Increased damage by Critical Strikes done with a One-Handed weapon |
Damage Reduction from Bleeding | Reduces damage from Bleeding effects |
Damage Reduction from Close | Reduces damage from enemies in melee range |
Damage Reduction from Vulnerable | Reduces damage from enemies with the Vulnerable status |
Damage Reduction while Fortified | Reduces damage taken when your Fortify status is greater than your current life |
Damage Reduction while Healthy | Reduces damage taken when your life is above 80% |
Damage vs Bleeding | Damage dealt to enemies with the Bleeding status |
Damage while Berserking | Damage dealt while Berserked |
Damage while Fortified | Damage dealt when your Fortify status is greater than your current life |
Damage while Healthy | Damage dealt when your life is above 80% |
Damage with Axe | Damage dealt with One-Handed or Two-Handed axes |
Damage with Bleeding | Bleeding damage (DOT effects) |
Damage with Bludgeoning | Damage with a Two-Handed bludgeoning weapon |
Damage with Mace | Damage dealt with One-Handed or Two-Handed maces |
Damage with One-Handed | Damage dealt with One-Handed weapons |
Damage with Physical | Damage dealt with Physical attacks (including Bleeding damage) |
Damage with Polearm | Damage dealt with Two-Handed polearms |
Damage with Slashing | Damage dealt with Two-Handed slashing weapons |
Damage with Swapped Weapons | Damage dealt with weapons that switch during combat |
Damage with Sword | Damage dealt with One-Handed or Two-Handed swords |
Elite Kill Movement Speed | Movement speed gained after defeating Elite enemies, Champions, Bosses, or other players |
Fortify | Fortify gained from Fortify effects |
Fury Generation | How much Fury you gain |
Fury on Kill | The Fury gained when you kill an enemy |
Maximum Fury | The maximum amount of Fury you can hold |
Overpower Damage | Extra damage dealt with the Overpower status |
Thorns | Damage dealt when melee attackers attack you |
Stats That Apply To Druids
Stat | What It Means |
Control Impaired Duration Reduction | Reduces duration of control impairing effects (ie. Slow) |
Critical Strike Damage with Earth | Damage by Critical Strikes done with Earth skills |
Damage Reduction from Poisoned | Reduces damage from enemies with the Poisoned status |
Damage Reduction from Vulnerable | Reduces damage from enemies with the Vulnerable status |
Damage Reduction while Fortified | Reduces damage taken when your Fortify status is greater than your current life |
Damage Vs Poisoned | Damage dealt to Poisoned enemies |
Damage while Human | Damage dealt while in Human form |
Damage while Werebear | Damage dealt while in Werebear form |
Damage while Werewolf | Damage dealt while in Werewolf form |
Damage with Companion | Damage for skills that have the “Companion” tag |
Damage with Earth | Damage for skills that have the “Earth” tag |
Damage with Nature Magic | Damage for skills that have the “Nature Magic” tag |
Damage with Physical | Damage dealt with Physical attacks (including Bleeding damage) |
Damage with Poison | Damage dealt by Poison attacks (including Damage-Over-Time) |
Damage with Shapeshifting | Damage for skills that have the “Shapeshifting” tag |
Damage with Werebear | Damage for skills that have the “Werebear” tag |
Damage with Werewolf | Damage for skills that have the “Werewolf” tag |
Maximum Spirit | The maximum amount of Spirit you can hold |
Overpower Damage | Extra damage dealt with the Overpower status |
Spirit Generation | Get more Spirit when obtaining it from any Spirit-restoring source |
Spirit on Kill | Restore Spirit when you kill an enemy |
Werebear Armor | Armor when you transform into a Werebear |
Stats That Apply To Sorceresses
Stat | What It Means |
Chill Application | How quickly your Chill can Freeze enemies |
Control Impaired Duration Reduction | Reduces duration of control impairing effects (ie. Slow) |
Damage Reduction from Burning | Reduces damage from enemies with the Burning status |
Damage Reduction from Chill | Reduces damage from enemies with the Chill status |
Damage Reduction from Elites | Reduces damage from Elite enemies, Champions, Bosses, or other players |
Damage Vs Burning | Damage dealt to Burning enemies |
Damage Vs Chill | Damage dealt to Chilled enemies |
Damage Vs Stunned | Damage dealt to Stunned enemies |
Damage with Cold | Damage dealt with Cold attacks |
Damage with Conjuration | Damage for skills that have the “Conjuration” tag |
Damage with Crackling Energy | Damage for Crackling Energy applications |
Damage with Fire | Damage for Fire skills (including Burning Damage-Over-Time) |
Damage with Fire Over Time | Damage for Fire Damage-Over-Time skills (not direct Fire damage) |
Damage with Lightning | Damage for Lightning skills |
Damage with Mastery | Damage for skills that have the “Mastery” tag |
Damage with Non-Physical | Damage dealt from direct Non-Physical attacks and Damage-Over-Time |
Lucky Hit Chance | Chance of triggering Lucky Hits when using skills |
Mana Cost Reduction | Amount of mana taken away from mana costs |
Mana Regeneration | Amount of mana regenerated per second |
Maximum Mana | Total spellcasting capacity |
Stats That Apply To Rogues
Stat | What It Means |
Critical Strike Damage vs Crowd Controlled | Extra damage for skills against Crowd Controlled enemies |
Damage Reduction From Distant | Reduces damage from enemies outside melee range |
Damage Reduction From Slowed | Reduces damage from Slowed enemies |
Damage Reduction From Trapped | Reduces damage from enemies affected by Traps |
Damage from Dodging | Bonus damage dealt after dodging. Duration that you can deal bonus damage is also affected |
Damage vs Close | Damage dealt to enemies in melee range |
Damage vs Distant | Damage dealt to enemies who are out of melee range |
Damage vs Injured | Damage dealt to enemies below 35% life |
Damage vs Trapped | Damage dealt to enemies affected by Traps |
Damage with Cutthroat | Damage for skills that have the “Cutthroat” tag |
Damage with Imbued | Damage for skills that have the “Imbued” tag |
Damage with Marksman | Damage for skills that have the “Marksman” tag |
Damage with Trap | Damage for skills that have the “Trap” tag |
Energy Regeneration | Energy recovered per second |
Imbuement Cooldown Reduction | Cooldown reduced for Imbuements |
Trap Cooldown Reduction | Cooldown reduced for Traps |
Stats That Apply To Necromancers
Stat | What It Means |
Armor From Golem | Armor received from Golem while it is alive |
Critical Strike Damage with Bone | Extra damage with Bone skills when they Critically Strike |
Damage Reduction from DOT | Reduces damage from Damage-Over-Time effects |
Damage Reduction from Shadow DOT | Reduces damage from Shadow Damage-Over-Time effects |
Damage from Blood Orb | Damage bonus gained from picking up a Blood Orb and the duration of the bonus |
Damage from Golem | Damage gained from Golem while it is alive |
Damage vs Shadow DOT | Damage dealt to enemies with Shadow Damage-Over-Time effects |
Damage with Bone | Damage for skills that have the “Bone” tag |
Damage with Golem | Damage dealt by your Golem |
Damage with Mages | Damage dealt by your Skeletal Mages |
Damage with Minions | Damage dealt by summoned minions (Golem, Skeletal Warriors, Skeletal Mages) |
Damage with Shadow | Damage dealt by Shadow attacks (including DOT) |
Damage with Shadow DOT | Damage dealt by Shadow DOT attacks |
Damage with Warrior | Damage dealt by your Skeletal Warriors |
Essence Generation | Boosts Essence gained from Essence restoring sources |
Essence on Kill | Essence gained when killing enemies |
Golem Armor | Armor that the Golem has |
Golem Attack Speed | How fast the Golem attacks |
Golem Life | Maximum life of Golem |
Golem Resist All | Resistance for non-Physical attacks against the Golem |
Healing from Blood Orbs | Increases healing received from Blood Orbs |
Life on Kill | Life regained per enemy kill |
Mage Resist All | Resistance for non-Physical attacks against Skeletal Mages |
Maximum Essence | Used to cast skills |
Minion Armor | Armor for all summoned minions (Golem, Skeletal Warriors, Skeletal Mages) |
Minion Damage Reduction | Damage reduced for minions from all sources |
Minion Life | Life for all of your minions |
Vulnerable Damage | Damage dealt to Vulnerable enemies |
Warrior Armor | Armor that your Skeletal Warriors have |
Diablo 4 gives you the option to play with several characters and learn the different stats. Try them out for yourself and see which ones are most important to your play style. If you aren’t sure about the different classes, try them out for yourself or ask other players for tips. There’s plenty of time to find something that works for you in solo games or co-op sessions.
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Diablo 4 is available on PC, PlayStation, and Xbox platforms.