The 2.6.0 update has arrived for Chivalry 2, and here’s the full list of changes and fixes added with this patch. Today’s version is called Reinforced and brings a new map, weapon, new player customization, and more to the game. The developer Torn Banner Studios recommends installing the patch for a better gaming experience. Let’s take a deep dive into the patch notes for the Chivalry 2 update 2.6.0.
Chivalry 2 Update 2.6.0 Patch Notes
King’s Edition
- Rebel King’s Armor and War Helmet
- Don the legendary armor worn by General Malric at the Battle of Stoneshill.
- Feydrid’s Aegis Armor and War Crown
- Fight for glory and honor with the Steward King Feydrid’s royal set.
- Duke’s Talon and Kralle of Bridgetown Shields
- Protect yourself with the Duke’s Talon (Mason Shield) and Kralle of Bridgetown (Agathian Shield).
- Surrender Flag Novelty Item
- Live to fight another day with this novelty item, added to your spawn-in inventory.
- 1000 Crowns + 5000 Gold
- Receive 1000 Crowns (premium currency) – and 5000 Gold (earnable currency), used to unlock new armor, weapon appearances, and more!
Matchmaking and Server Browser
Team Assignment
- Applied team switching restrictions the moment a given match is loaded instead of during the warm-up
- If your previous team has 32 players, including yourself, and the other team has 30 – you are allowed to switch manually.
- If your previous team has 32 players, including yourself, and the other team has 29 – you are allowed to switch manually.
- If your previous team has 32 players, including yourself, and the other team has 31 – you are not allowed to switch manually.
- Auto-balance is not affected by this change. This change only addresses the permissions for manual team switching.
Matchmaking Queues
Tenosian Invasion queue renamed to Mounted Warfare
- Maps added:
- Hippodrome (Team Deathmatch)
- The Raid of Aberfell (with horses)
- The Siege of Rudhelm (with horses)
64 Player Mixed Modes
- Maps added:
- Breach of Baudwin (no horses)
- Razing of Askandir (no horses)
- Desert (no horses)
40 Player Mode
- Maps added:
- Hippodrome (Team Deathmatch)
- The Raid of Aberfell (with horses)
- The Siege of Rudhelm (with horses)
- Maps removed:
- The Raid of Aberfell (no horses)
- The Siege of Rudhelm (no horses)
Beginner Queue
- Maps added:
- Siege of Rudhelm (with horses)
- Maps removed:
- Siege of Rudhelm (without horses)
Arena
- No changes
Server Browser
- LTS:
- No changes
- Duels:
- Hippodrome (Free for All) added as its own server per region
- 40 Mixed
- Maps added:
- Hippodrome (Team Deathmatch)
- Raid of Aberfell (with horses)
- Siege of Rudhelm (with horses)
- Maps added:
- Maps removed:
- Raid of Aberfell (no horses)
- Siege of Rudhelm (no horses)
- Free For All
- Hippodrome (Free for All) added
Chivalry 2 Update: Weapons and Carryables
New Weapon – Katars
- Katars operate under the same counter rules seen in spears (ie. a stab input will counter a Katar’s slash and stab attack)
- The special is quick and has the chance of hitting an opponent twice
- When inputting Jab, players wielding Katars will headbutt instead of a standard weapon jab
- Slash, stab, and overhead attacks of the Katars will not cause the opponent to flinch when you successfully land a hit
Highland Sword
- Adjusted attack damage for the following attack types:
- Slash: 60 → 50
- Heavy Slash: 80 → 70
- Overhead: 85 → 70
- Other attacks are kept as is
- Increased turn limit during slash and heavy slash by 5 (Tighter turn limit)
- Increased overall windup time slightly
- Slash windup: 0.40 → 0.425
- Heavy Slash windup: 0.60 → 0.625
- Overhead windup: 0.45 → 0.475
- Heavy Overhead windup: 0.60 → 0.625
- Stab windup: 0.40 → 0.425
Javelin
- Tightened turn cap to be more in line with other adjustments seen in spears
Lance
- Decreased couching speed and camera zoom
- Polished lance breaking (particles more visible, lance properly vanishes)
- The couch is canceled when entering an Out of Combat zone
One Handed Spear
- Reduced combo speed from 0.25 to 0.275
- Reduced attack knockback slightly by 15%
- Removed thwacking
Two-Handed Spear
- Reduced combo speed from 0.3 to 0.325
- Reduced attack knockback slightly by 15%
- Removed thwacking
Pavise
- Increased size and altered overall shape
Combat
Dodging
- Can no longer dodge during the late stages of a counter’s windup. Dodging during the windup to a counter now behaves similarly to dodging during heavy attacks.
Horses
- Made breakable fences breakable by horse momentum (seen in maps like Raid of Aberfell)
- Added takedown score for killing an enemy horse
- Improved horse collisions in relation to constructible
- Adjusted horse fall damage to be similar to player fall damage (in terms of the percentage of their respective health pool)
- Horses now play a more substantial reaction sound on impact with the ground based on fall distance
- Horses now stagger (play a specific animation) if they fall from a high distance
- Horses that die from fall damage are now ragdoll
- Horses no longer stagger when hit by a lance
- VIPs can not ride horses (The heir’s ego is too big)
- Improved horse navigation collision around siege ramps and catapults
- Fixed an issue where mounting a horse would refill the archer’s ammo
- Fixed an issue where a vanguard sprint attack would stagger horseriders
- Fixed an issue where horses could get stuck in constructible spikes if timed correctly
- Fixed an issue where players could fall through the ground when being killed during horse dismount
Jabs
- Made jabs slower when comboing from 1.8 seconds to 2.0 seconds
Vanguard
- Ambusher:
- New weapon – Katars
- Changed special items to bandages
- New Class Perk – Executioner
General
- Fixed an issue where slash attacks would desync on slower weapons after blocking an attack while not making any movement or mouse inputs
- Further adjustments to the parry box to prevent jump stabs from being too oppressive.
- Further improvements were made to projectile hit accuracy on impact with a player.
- Removed an exploit where hitting the environment with a special attack would reset the attack delay.
- Decreased spawn invulnerability time for arena mode and initial spawn after warm-up
- Made the hanging chandelier hitbox slightly smaller
- Fixed an issue where changing class on cavalry respawn would result in the wrong sub-class
- Fixed an exploit where players could continuously sprint charge with polearms on the footman
- Fixed an exploit where players could earn points for destroying their own constructible in FFA
- Fixed an exploit where the emote wheel would allow a player to instantly change direction during a special attack
- Polished spear planting combat system
- Fixed a camera desync issue that occurred when the player died while performing a special attack and using the Highland sword
Chivalry 2 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Head to the official game site for more on today’s latest Chivalry 2 update.