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Chapter 1 was a rollercoaster of a ride, and Chapter 2 will have you just as spooked in Roblox Paracam. Creepy people wearing matching clothing, possibly a cult, are hiding in the shadows, waiting for you to pass by so they can get you. But it’s your job to investigate, regardless of the danger, making it the perfect recipe for horror. Roblox Paracam: Chapter 2 has you heading deeper and deeper into the unknown!
Accessing the Sewer
Right at the start of Chapter 2, you’ll have to venture into an alleyway, in pursuit of a suspect. Where your car is parked, head in the direction the lights are shining and enter the gate into the alley.
As you travel further in, you’ll come across the suspect. Now, you can’t open fire; you don’t have authorization for that. Instead, try to keep up with him by using Shift to sprint. It’s okay if you lose sight of him because the alley only has one path.
When you reach the manhole at the end of the alley, remove the cover and drop down in. The ladder breaks, so you’ll have to find another route out. In the sewers, use the nearby door, turn left, then enter the first door on your right.
Opening the Gate
You’ll first find a strange, glowing symbol on the wall, a gate to the right and a door on the left. Use the door on the left (when the dialogue ends), gun at the ready. Knife-wielding assassins are on the other side, as well as a gunman. Remember—you only have one life!
With that in mind, here are a couple tips to keep you alive. You’ll be up against more assassins and gunmen.
- Both the Q and E keys can be used to lean, so use the walls as cover.
- Backpedal to avoid the assassins.
- Use the walls as cover against gunmen.
Keep following the hallway’s natural path and ignore the doors along the way. You just want to step through the ones at the end of the hall. You’ll come to a room with switches. Flip the one switch, doubleback to the rooms lit with a green light for the missing switch, then bring it back.
After installing and flipping the second switch, doubleback again, but go all the way back to where that strange, glowing symbol was. The nearby gate will be wide open now.
Is That Flesh On the Walls?
Yes it is. That’s flesh patches on the walls, but worse still, it can be dangerous. Continue on by kicking down the door, revealing a long hallway. You have to reach the end, but be mindful of the fleshy blobs on the ceiling; they have long tongues and will drag you up. Shoot it if that happens!
After you raise the gate at the end, get ready because fleshy creatures will start to attack. They won’t be the last of them, either. If you have an automatic gun, it’ll be super easy, but if you’re still using a pistol, aim for the head. Also, use the corners to get the NPCs stuck on the walls.
Kick open the door to more rooms and hallways. You’re on the hunt for a key to unlock the next door, which you’ll find in the last room on your right, just before the locked door. It’s not far! If you search the other rooms, you’ll just find more fleshy ghouls.
Into the Tunnels
Up next are the narrow tunnels, so let’s hope you aren’t squeamish about tight spaces. As you pass through the door, you’ll see two narrow spaces straight ahead of you. It doesn’t matter which one you pick—both lead to the same path within the space.
When the path splits, make a left. You’ll see flesh at the end of the hallway, so crawl into the nearby space. At the end of the crawlspace, it’ll open back into a hallway, with bugs crawling along the walls. Kill them or avoid them until you reach a massive electrical room.
Grab any ammo you need, then head back the way you came. You’ll find another crawlspace to your left. Reload your guns and get ready!
Activate the Generator and Escape
On the other side of the crawlspace, part of hte wall will break away and reveal a hulking flesh monster. Fill it with lead and pass through the hole in the wall. Reload your weapons again because you’re about to be swarmed with flesh monsters.
Now, there’s a big generator that only charges up using the crank. Once you start cranking, creatures will spawn, so you have to juggle cranking the handle and kill flesh monsters that get too close. If you have a buddy, one person can play defense while the other cranks.
Once the double doors open, book it up the steps, pass the assassins, up the ladder, and out of the sewers. And that ends chapter 2 of Roblox Paracam!